I am failing to see what part of 6months to a year of Dynamis wasn't repetative and also based on luck.
Should be added/quoted in OP, imo.This relic "quest" is absurd.
Not only does it fail to give me any anticipation of an actually challenging journey/epic storyline to get my weapons, it also incredibly imbalances who gets the rewards. For any other "elite" weapon, if they want you to have to pay someone to craft it for you or whatever, fine. But these relic weapons are essentially a part of our AF. That is how they've been marketed to us. And now who gets the profit benefit from this? The crafters who can make the class-specific weapons and the gatherers who are high enough level to go get the material.
A relic/AF piece should not be something that other players make a profit off of. It should be a quest or a series of quests that makes the player feel challenged, immersed in the world and lore, and ultimately fulfilled once they have succeeded in the quest goals. Sitting in Ul'dah praying that my overpriced materia doesn't explode in my face is not fulfilling. Nor is it epic. It's a waste of my time and a cheap filler mission. They should have simply waited until 2.0 to give us relic weapons and actually spent time on a real quest, rather than this farce.
It's been like this from the begining. People whined that Ifrit never dropped weapons (they still do) I hear comments like "I went 0/150 on this fight!" when in fact it was probably once in every few fights that someone got a weapon.
Obviously the egregarious error in Primal battles (And I think hamlet) is that you can't pass the items you allready have or don't want. It really works against us working as a team to accomplish a goal as when your finished you have little motivation and can actually be a hinderance once you have finished. (I've got 3 moogle fists that have fallen to the ground after my first pair).
While I know SE is afraid of Linkshells abusing membership rights and drop-rights. There needs to be some way for us to be able to contribute as a team to eachother, I can't blame people for having a ME ME ME attitude when most systems in the game promote it.
Don't want a Ifrit blade? Well too bad that gladiator got the axe and you got the sword....Yay for seals!
SE needs to work on making proper teamwork more rewarding for linkshells, while maintaining a semblance of control of your loot if your with randoms. (Make the items drop into our own loot pool and allow us to pass them if we wish before they go into our inventory forever)
I absolutely agree with the OP. Plus, many of their suggestions for how to increase challenge are excellent.
I've been very frustrated by this random chance stuff...
I don't know how many times I've killed Ifrit but I know that I've received more than one of every weapon except the axe... The axe I've received none of. Of course I'm a warrior and the axe is all I really want. It's incredibly frustrating. I wish I could have put that same amount of skill and dedication into something that would promise me the weapon instead of it being random. Now I don't know if I'll ever get it.
Nope but to reiterate, There was tangible progress with each step, it was not a maybe.Did people complain this much about how hard it was to obtain relics in XI? I never got on the forums for those so I wouldn't know, but it seems like everyone in Xi just took how hard they were to get as fact.
I do remember though that when you saw someone with one, you gave them the nod and told your ls you were looking at one. Much like you do when you see a rare car or plane in RL. Thats what these are intended to be. NOT FOR EVERYONE. Stop thinking of these as AF weapons from xi, and start thinking of them as actual relic weapons would be my bet. As for the stats, they are good base stats as I am sure SE will make these upgradable as the level cap increases. Gut check time folks. Maybe SE doesn't want every tom dick and mithra to have one.
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I believe that relic quest in 2.0 will be easier, but if you have a "dated" relic you can jump it and just upgrade your weapon to new cap.
Wait and see.
I think system for relic weapon r goodHard for me that not playing game 24/24 but not impossible
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Why are you comparing FF11 anyway, I never mentioned it did I ?hm, let's compare
XIV:
9 seals, 3 from each Hamlet(ability to do as much as one desires and greater skill increases odd of obtaining seal)
25k GC seals(easy peasy)
Synthed class weapon(slightly challenging but involves crafters which said weapon should considering it's better then what can be crafted)
double meld(easy enough to spiritbond gear, persistence is the key)
Kill an NM(easy enough to find and dispose of)
Go into proper dungeon and obtain 3 of x material(ability to do said dugeon as much as one likes, speed and skill through dungeon increases odds of obtaining it)
Now let's look at Dynamis relic weapons:
-get off a mob in dynamis(remember back in the day this could only be done once every 3 days, not it's once a day)
-give to gob who ask for materials and currency
-continue this process up to the point where you have to kill a specific mob in glacier Dynamis(said mob requires you to jump through hoops in order to spawn and even then upon winning you aren't guaranteed the drop)
-Then you have to kill a specific mob in xarcabard(again same deal jump through hoops to get the requirements and then you have to defeat the NM before they get "bored" if you don't they warp out and you now have to wait 3 days to try again)
...snip...
It's more an issue of perception when comparing it to other MMO's on the market.
For a while now MMO's have been very open and accessible, many require great deals of work and effort to be put in to farm tokens etc yet give you some idea of the proximity of your goal.
I can appreciate what the dev team have tried to do here in making something fairly time consuming and difficult to obtain, but I think they have gone a step to far in the randomness.
I am all for working towards something and for it to take a long time to get powerful armour and weapons, but this in my personal opinion is not the best way to go about doing it.
Every time I hear someone say well maybe its not for you, I think well maybe this games not for me either, and I'm sure you will sit there all smug and nod in agreement but isn't the whole point of 2.0 to bring in new customers and keep them, not scare them away with impossible looking odds.
Of course you can't live in a bubble either, there are multiple MMO's on the market that have much more accessible content why would someone choose a game where you are hammered into the ground like a dog than one where you feel as if you can work at your own speed and still progress without a constant reminder that luck is not actually on your side.
Last edited by Jinko; 06-09-2012 at 03:25 AM.
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