This whole thread amuses me Chad. It should be titled "The Gimme Generation"What amuses me is how many people pulling numbers out of their asses like 0/230, 0/1500 like a one clueless dumb ass. Because the lowest RNG right now is 16%, where u will takes at most 10 tries if you are very unlucky, Seals itself is close to 70-80% droprate.
But no.. people gonna go 0/230 somehow, idk how.. they just will.
I suppose I am just suprised I still get suprised Ved. As to the "even me" comment, I didn't realize I had the brain power of a chicken mcnugget but thanks for pointing that out, I will go read a book now and try to beef up the brain powerthe same people as usual are all hyping up how great 11s system was as usual even though it was alot rougher then this one
even you should have realized that by now
and with people coming forth that are actualy trying to get this instead of whining about how hard its going to be, and telling us that they have in fact increased the drop rate, and ways to get it, youll notice that those facts will get ignored still to whine more![]()
Last edited by Biggs; 06-08-2012 at 10:42 PM.
Brace yourselves for the surprise when the community gets things changed for the better.
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Dunno what all you've read/skipped/half read. None have asked that it be fast, just that it not be based on /random. None asked that it be easy, just that it not be based on ... /random.What exactly wasnt repetative about doing dynamis runs or farming keys for af weapons in XI again? 95% of this system is based on effort and (should you choose to) your ability to work together as an ls to obtain a common goal. Sounds to me like people are just pissed that they have to work at something for more than 5 mins and they can't solo it. Just my impression though. The only portion of the system I can see people having a ligitimate gripe about is the crafting part, and considering how many people per server have multiple 50 crafting jobs, even that argument is kind of shallow to me.
I said, " faux long-term content based solely on repetition created by shit random drop rates", I did not say "No repetition." Repetition with measurable progress is more than acceptable. I go to work everyday and more often than not i'm happy to be there and enjoy it, but again I can measure the money in the bank which grows in direct proportion to the time I put in. If I went in and at the end of the day had to roll a die to see if those hours were worth anything I'd quit.
Seeing as I enjoy gaming and SE offered a forum for us to give feedback, both positive and negative, I'm going to give it. I think that up to this point they've done a decent job discerning between the BS and genuine but somehow they seem to be regressing with this.
It's for the sake of illustrating a point, and people have gone 1/100+ on things in this game. There's no denying that it's possible to /random 100 and get <10 1000 times in a row, statistically improbable, yes, impossible absolutely not. That's the flaw in /random for everything.What amuses me is how many people pulling numbers out of their asses like 0/230, 0/1500 like a one clueless dumb ass. Because the lowest RNG right now is 16%, where u will takes at most 10 tries if you are very unlucky, Seals itself is close to 70-80% droprate.
But no.. people gonna go 0/230 somehow, idk how.. they just will.
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Seal drop rates are really not that bad. We accidentally screwed up last night on one the Gridania Hamlets we did and only got 32k points, yet a Vortex Seal dropped. I think the hardest thing about getting seals is winning a lot over someone else, the drop rate isn't bad at all.What amuses me is how many people pulling numbers out of their asses like 0/230, 0/1500 like a one clueless dumb ass. Because the lowest RNG right now is 16%, where u will takes at most 10 tries if you are very unlucky, Seals itself is close to 70-80% droprate.
But no.. people gonna go 0/230 somehow, idk how.. they just will.
What irks me mostly on the whole process is making the double melded weapon. I don't like having the process based off factors of luck. I wish the developers could have been more creative on this. But alas, have to play with cards you are dealt with. I do want that Curtana and Holy Shield and willing to put up with the process it takes to get it.
Dunno what all you've read/skipped/half read. None have asked that it be fast, just that it not be based on /random. None asked that it be easy, just that it not be based on ... /random.
I said, " faux long-term content based solely on repetition created by shit random drop rates", I did not say "No repetition." Repetition with measurable progress is more than acceptable. I go to work everyday and more often than not i'm happy to be there and enjoy it, but again I can measure the money in the bank which grows in direct proportion to the time I put in. If I went in and at the end of the day had to roll a die to see if those hours were worth anything I'd quit.
Seeing as I enjoy gaming and SE offered a forum for us to give feedback, both positive and negative, I'm going to give it. I think that up to this point they've done a decent job discerning between the BS and genuine but somehow they seem to be regressing with this.
It's for the sake of illustrating a point, and people have gone 1/100+ on things in this game. There's no denying that it's possible to /random 100 and get <10 1000 times in a row, statistically improbable, yes, impossible absolutely not. That's the flaw in /random for everything.
So basically your just pissed about the crafting part then? Because thats the only part of the relic quest (that I can tell anyway) that is "random". It also makes up only about 5% of what you have to do for the total quest to be complete.
Last edited by Biggs; 06-08-2012 at 10:40 PM.
1/100 is for ifrit weapon with like 5% droprate. If you are gonna illustrate make a proper illustration for this scenario, Double melding is 16~20% chance, You just can't go over 20 really, if you are smart enough to differenciate 1/5 chance with 1/20 chance.It's for the sake of illustrating a point, and people have gone 1/100+ on things in this game. There's no denying that it's possible to /random 100 and get <10 1000 times in a row, statistically improbable, yes, impossible absolutely not. That's the flaw in /random for everything.
Stop exaggerating, it doesn't make your point more clear.
90%?While not white knighting, I just wanted to point out that 90% of this relic system IS based on effort. The only part that requires any luck is the double meld. And that can be walked around simply by buying one. You dont think people are gonna start double melding stuff to sell for this? Really?
- Hamlet defense drop is RNG. Can take you 3 attempts or 1500. Average based on % is 720 (VERY FUNNY!!)
- Material drop from CC/AV is RNG.
- Getting a IV materia is either a good amount of money or a great amount of luck.
- Double meld is ONLY luck. Can blow up 0 items or 1000.
So far the only part that is not based on luck is the 25k gc seal farming (that is probably 1% of the total process).
Or are you saying that Hamlet Defense and raids are hard to do? Thay do not require great skill. You just have to repeat them over and over and over 1000 times. I stopped to have fun after the first 20 runs.
every system in every game is rng on drops, nothing is ever truely 100%90%?
- Hamlet defense drop is RNG. Can take you 3 attempts or 1500. Average based on % is 720 (VERY FUNNY!!)
- Material drop from CC/AV is RNG.
- Getting a IV materia is either a good amount of money or a great amount of luck.
- Double meld is ONLY luck. Can blow up 0 items or 1000.
So far the only part that is not based on luck is the 25k gc seal farming (that is probably 1% of the total process).
Or are you saying that Hamlet Defense and raids are hard to do? Thay do not require great skill. You just have to repeat them over and over and over 1000 times. I stopped to have fun after the first 20 runs.
get over it
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