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  1. #171
    Player
    Huginn's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    301
    Character
    Huginn Aesir
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Tibian View Post
    This is disgusting. I want to quit the game right now and never return.

    How can SE expect to revive the game if stupid systems like this exist?

    This is HUGELY de-motivational if true. If 2.0 has future systems akin to this, it will fail.
    That's just like... your opinion, man. What is it with the NA players wanting INSTANT GRATIFICATION at all times for everything? I can see getting a system to make random drops more obtainable, such as the totem system, which could do with some more consistency. But complaining that it will take you a long time? that is like me complaining that it took three years to get my Duelist's Chapeau -1. It was a random drop, and a damn rare random drop at that. Right now, these are the penultimate weapons, an achievement that is akin to relic weapons from ffxi. it WILL take a LOT of time and effort, and guess what, after that time,it will feel like an achievement. Though you may just sit and whine that someone somewhere got it all on their first drop.
    if you want to quit the game over this, go right ahead, im going to go dump another $70 in crysta into my account as an advance to the dev fund.

    Although it is frustrating, and often maddening, if you are here to play the game for at least another 7 years, rather than go play the newest and prettiest MMO that comes out every 6-12 months, you will eventually get it and more.
    (5)

  2. #172
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Gentaro View Post
    What happened to the times when many many people had to work together to achieve ONE relic weapon?
    I don't see anyone working together there - of course, you need a proper group for Hamlet/AV/CC, but you could achieve that with a non-static group.

    This isn't a single player game, yet the relics can be obtained by having a minimal amount of interaction with other people. In the end, someone gets his relic, but hes the only one being happy about it. If a linkshell worked together to get one relic, everyone would have a piece of the pride-cake.

    FFXIV 1.0 - a Minimal Multiplayer Online RPG - let's hope they don't carry this over in 2.0
    I suppose it comes down to what type of LS you have, which for the record, determines a lot in most MMo's. My ls looked at these and immediatly began forming a plan to get everyone theres. So I guess its just a matter of perspective.
    (0)

  3. #173
    Player
    ChronicalSin's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    103
    Character
    Arian Shiervani
    World
    Odin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Huginn View Post
    That's just like... your opinion, man. What is it with the NA players wanting INSTANT GRATIFICATION at all times for everything? I can see getting a system to make random drops more obtainable, such as the totem system, which could do with some more consistency. But complaining that it will take you a long time? that is like me complaining that it took three years to get my Duelist's Chapeau -1. It was a random drop, and a damn rare random drop at that. Right now, these are the penultimate weapons, an achievement that is akin to relic weapons from ffxi. it WILL take a LOT of time and effort, and guess what, after that time,it will feel like an achievement. Though you may just sit and whine that someone somewhere got it all on their first drop.
    if you want to quit the game over this, go right ahead, im going to go dump another $70 in crysta into my account as an advance to the dev fund.

    Although it is frustrating, and often maddening, if you are here to play the game for at least another 7 years, rather than go play the newest and prettiest MMO that comes out every 6-12 months, you will eventually get it and more.
    (1)

  4. #174
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Tano View Post
    Spent a lot of time on this game and got level 50 in every battle class and some dol/doh. completed almost every important content of this game, every dungeon, every primal fight hundreds of times. Think some minutes before saying "casuals" to a random bunch of people, including me. You'0re just acting like a fanboy, you know?

    Seriously, you don't know what you're talking about.

    And this also proves you only played ff11 and 14 on top level, because I have never seen something like that in other mmos, when you get good gear because of your score and efforts, not (only) luck.
    While not white knighting, I just wanted to point out that 90% of this relic system IS based on effort. The only part that requires any luck is the double meld. And that can be walked around simply by buying one. You dont think people are gonna start double melding stuff to sell for this? Really?
    (1)

  5. #175
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    I said this in another thread, but I think it would of been more appropriate in this one.

    Quote Originally Posted by Velhart View Post
    I do agree with this. The process pretty much revolves around everything people hate in this game and want to be changed. Content based off the RNG system, which several threads here have fought against. Spamming content over and over again. This time it is costing money to do so. I don't mind having to spend a large chunk of gil to meet my goal, but if I spend a large amount of gil, I better get what I payed for. I don't want to spend tons of gil on something that may break.

    In FFXI, you were guaranteed currency per Dynamis run, and was able to work towards something. Dynamis may have cost 1 million gil per run, but you did get your currency and was able to make progress.

    I don't understand the 1.xx Dev teams idea of hard work. They keep telling me this game is a theme park, but it is actually a casino. This game as a whole does not reward the skilled player, it does not reward the dedicated player, it only rewards the lucky player. Some people in MMO's like to play and get highest gear to show they are the best. Anyone here barely feels that way in this game. I don't look at someone in full Darklight and say "Wow, he must be real skilled to get that whole set in that given time.". I think to myself "This person got a full set when I have been doing dungeons every night and only have hands to show for it.".

    I am sorry, it just isn't right. Almost to the point of being immoral. For relics, I want to work towards something, I want to know each day I put towards it counts for something. I do not want to pull a lever on a slot machine and hope for the best. It just isn't right.

    I feel like the developers take our feedback on the RNG system and throw it straight in the shredder. Will it be in 2.0? I am not sure. All I do know is that I know people quit this game till 2.0 just because of the horrible RNG system. They went to games that rewarded their time and effort, small or big. I go to a dungeon in WoW, the item that I wanted didn't drop that time, however I did get Valor Points towards other gear I am looking for. Not only that, even though the item I wanted didn't drop, it still dropped an item that someone else wanted. Fair system is fair.

    I guess it is hard to go back and change it now, but the 1.xx team has absolutely no grasp on how to properly reward players for their time.
    (8)

  6. #176
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Biggs View Post
    LOL everyone asked for long term content but wasn't really specific about what you wanted. Yoshi offers something up and everyone pitches a bitch. If I am not mistaken, half the posts about the stats for relic weapons were people saying "meh, you can make better weapons with materia" So now we are bitching about how we obtain weapons no one really wants? Amazing.

    Don't get me wrong, I am in agreement about the drop rates for the primal stuff, but Yoshi himself has even said all that will change in 2.0. But many of us have been playing since release and those that haven't at least prob know a few that have. Which means we either are someone or know someone that has multiple crafting jobs at 50 and have millions of gil, which to me anyway, solves the only real trouble with this system, the crafting part. Spilt milk to me but to each his own i guess. Event he drop rates for end game stuff in xi was based on some sort of luck system. This doesnt really seem much different.
    Asked for long-term content, yes. Asked for faux long-term content based solely on repetition created by shit random drop rates, no. Thousands of posts say, "Low drop rates for some stuff is fine, but we want to see actual progression also." Garuda was almost spot on, now we've got exactly what we asked to not see more of all over again.

    Saying, "We're going to change that down the road. For now we're just gonna give you this one thing[Garuda] that works how you want, so you know we could do it. Instead we're going to inundate you with exactly what your saying you don't want." is not how to keep your player base.

    I get that it sucks to hear that your product is disappointing, as a chef I hear it more than I like. The answer is NEVER to ignore that feedback no matter how it comes at you. This amount of feedback about something with it being so heavily against what is present screams for a change. It really makes no difference if you "thought" you did well if all your paying customers walk away and your left with too few to keep the doors open.
    (2)
    Last edited by Enfarious; 06-08-2012 at 10:18 PM.

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
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    FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
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  7. #177
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Enfarious View Post
    Asked for long-term content, yes. Asked for faux long-term content based solely on repetition created by shit random drop rates, no. Thousands of posts say, "Low drop rates for some stuff is fine, but we want to see actual progression also." Garuda was almost spot on, now we've got exactly what we asked to not see more of all over again.

    Saying, "We're going to change that down the road. For now we're just gonna give you this one thing[Garuda] that works how you want, so you know we could do it. Instead we're going to inundate you with exactly what your saying you don't want." is not how to keep your player base.
    What exactly wasnt repetative about doing dynamis runs or farming keys for af weapons in XI again? 95% of this system is based on effort and (should you choose to) your ability to work together as an ls to obtain a common goal. Sounds to me like people are just pissed that they have to work at something for more than 5 mins and they can't solo it. Just my impression though. The only portion of the system I can see people having a ligitimate gripe about is the crafting part, and considering how many people per server have multiple 50 crafting jobs, even that argument is kind of shallow to me.
    (1)
    Last edited by Biggs; 06-08-2012 at 10:19 PM.

  8. #178
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    What amuses me is how many people pulling numbers out of their asses like 0/230, 0/1500 like a one clueless dumb ass. Because the lowest RNG right now is 16%, where u will takes at most 10 tries if you are very unlucky, Seals itself is close to 70-80% droprate.

    But no.. people gonna go 0/230 somehow, idk how.. they just will.
    (4)

  9. #179
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Biggs View Post
    What exactly wasnt repetative about doing dynamis runs or farming keys for af weapons in XI again? 95% of this system is based on effort and (should you choose to) your ability to work together as an ls to obtain a common goal. Sounds to me like people are just pissed that they have to work at something for more than 5 mins and they can't solo it. Just my impression though. The only portion of the system I can see people having a ligitimate gripe about is the crafting part, and considering how many people per server have multiple 50 crafting jobs, even that argument is kind of shallow to me.
    the same people as usual are all hyping up how great 11s system was as usual even though it was alot rougher then this one

    even you should have realized that by now


    and with people coming forth that are actualy trying to get this instead of whining about how hard its going to be, and telling us that they have in fact increased the drop rate, and ways to get it, youll notice that those facts will get ignored still to whine more

  10. #180
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Chardrizard View Post
    What amuses me is how many people pulling numbers out of their asses like 0/230, 0/1500 like a one clueless dumb ass. Because the lowest RNG right now is 16%, where u will takes at most 10 tries if you are very unlucky, Seals itself is close to 70-80% droprate.

    But no.. people gonna go 0/230 somehow, idk how.. they just will.
    some people were 0/100 after 1 day even though it was imposible to do it 100 times

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