Dunno what all you've read/skipped/half read. None have asked that it be fast, just that it not be based on /random. None asked that it be easy, just that it not be based on ... /random.
I said, " faux long-term content based solely on repetition created by shit random drop rates", I did not say "No repetition." Repetition with measurable progress is more than acceptable. I go to work everyday and more often than not i'm happy to be there and enjoy it, but again I can measure the money in the bank which grows in direct proportion to the time I put in. If I went in and at the end of the day had to roll a die to see if those hours were worth anything I'd quit.
Seeing as I enjoy gaming and SE offered a forum for us to give feedback, both positive and negative, I'm going to give it. I think that up to this point they've done a decent job discerning between the BS and genuine but somehow they seem to be regressing with this.
It's for the sake of illustrating a point, and people have gone 1/100+ on things in this game. There's no denying that it's possible to /random 100 and get <10 1000 times in a row, statistically improbable, yes, impossible absolutely not. That's the flaw in /random for everything.
So basically your just pissed about the crafting part then? Because thats the only part of the relic quest (that I can tell anyway) that is "random". It also makes up only about 5% of what you have to do for the total quest to be complete.
Last edited by Biggs; 06-08-2012 at 10:40 PM.
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