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  1. #1
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    SE just needs to get better at hiding the RNG. Dynamis is a good example of this you needed a crapton of currency to get your weapon and the ammount of currency you got from Dynamis could vary wildly.

    RNG is still there, it's just in hiding. Nobody can escape the RNG gods.
    (1)

  2. #2
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jynx View Post
    SE just needs to get better at hiding the RNG. Dynamis is a good example of this you needed a crapton of currency to get your weapon and the ammount of currency you got from Dynamis could vary wildly.

    RNG is still there, it's just in hiding. Nobody can escape the RNG gods.
    It's all summarized in the last four lines.

    But at the end of a run you always had something. Not maybe this time I'll get something. Not maybe this'll be my month.

    Consistent measurable progress. If it takes 1000 hrs to build your relic it should take me 1000 hrs to build mine and John should take 1000 hrs, and when Sally decides it's time ... 1000 hrs. Iin all cases assuming no failed dungeons/raids/bosses/fights. I don't think that anyone should be able to do it easily but if you wake up and your car only randomly starts and lights randomly change and work days are at random and pay is on a random scale and how much of your time is payed for is random, how's your day going?

    I don't know if you see the pattern to it, it's not a great dev strat. Some people will still end up saying, "I'm done in 2 days got everything on first try how's yours going?" ... "Not so well I've broken 13 weapons and it took me 300 runs to get my primal seals."

    Not everyone having them = Good
    Not everyone having them because they get curbstomped by the RNG = F'in Terrible
    Everyone needing to do an equal amount of work/time to get them = Good
    Time needed varying wildly based on RNG = F'in Terrible
    (4)

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  3. #3
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jynx View Post
    SE just needs to get better at hiding the RNG. Dynamis is a good example of this you needed a crapton of currency to get your weapon and the ammount of currency you got from Dynamis could vary wildly.

    RNG is still there, it's just in hiding. Nobody can escape the RNG gods.
    Yup Assault Was so random its in every content... So was campaign >_>. Yes Dyna was random with notes but you always got some no matter what.
    (0)

  4. #4
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Firon View Post
    Yes Dyna was random with notes but you always got some no matter what.
    You also had to shell out a great deal of cash for it. You may have "Got some" no matter what but more sometimes you wouldn't even recoup the cost of your investment.

    Actually I guess Dynamis is a bad idea for what the OP is trying to prove something like assault should be used but on a much longer scale.

    I'm not oposed to point systems, hell I would rather them to a extent. But people are getting far too bent out of shape for something that is nowhere near as bad as they are making it out to be.
    (2)