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As to not have to copy a huge wall of text as to why this logic is flawed, I'll just say go and read my post on page 10 of the thread entitled "Yoshida-san: Please Give Us a BETTER System for Relics and Future 2.0 Challenges!".
The weapon part is luck because of the melding, yes. It doesn't have to cost any gil really besides the cost of the coke if you just farm. The seals part is only luck based to an extent, and the dungeon part is entirely luck based. Like I said, it's a relic. The logic that everyone should get one is flawed.
http://mercsxiv.enjin.com/home
Do you realize how long it would take to:The weapon part is luck because of the melding, yes. It doesn't have to cost any gil really besides the cost of the coke if you just farm. The seals part is only luck based to an extent, and the dungeon part is entirely luck based. Like I said, it's a relic. The logic that everyone should get one is flawed.
Gather raw materials to,
make the mats to,
make the gear you want to,
spiritbind in a party than,
turn into materia and,
hope you have a glorious gold horseshoe up your arse to get the EXACT materia and grade you want?
Double-melding is my only issue yet most of the nutjobs talking to me think I have issue with all else; no I don't; just this. If you've got a few hundred mil do with it what you want but I still think you don't want to lose it >.>
That post was in response to somebody else. Also, I do know how long it will take. A long time because it's a RELIC. I don't hundreds of millions of gil, I had 40mil. I have since spent around 15mil on attempts to double meld an obelisk. I had failed all 3 attempts. I'm not complaining though. Of course this item is going to take long to get it's supposed to be the best weapon in the game. If you don't like how it is then don't attempt to get it. It's not a requirement to get these weapons, I can guarantee that there will only be a handful of people with them for a very long time.Do you realize how long it would take to:
Gather raw materials to,
make the mats to,
make the gear you want to,
spiritbind in a party than,
turn into materia and,
hope you have a glorious gold horseshoe up your arse to get the EXACT materia and grade you want?
Double-melding is my only issue yet most of the nutjobs talking to me think I have issue with all else; no I don't; just this. If you've got a few hundred mil do with it what you want but I still think you don't want to lose it >.>
http://mercsxiv.enjin.com/home
I think the point you and so many others are overlooking/turning a blind eye to is that the time investment is completely based on /randomness. If lady luck favors you on Tuesday and you get your dbl meld 1/1 your 9 seals in 9 hamlet wins it takes you a week and little money. If she's a bitch and you go 1/10 on your dbl meld and your 9 seals take 140 wins then you've spent substantial time and money.That post was in response to somebody else. Also, I do know how long it will take. A long time because it's a RELIC. I don't hundreds of millions of gil, I had 40mil. I have since spent around 15mil on attempts to double meld an obelisk. I had failed all 3 attempts. I'm not complaining though. Of course this item is going to take long to get it's supposed to be the best weapon in the game. If you don't like how it is then don't attempt to get it. It's not a requirement to get these weapons, I can guarantee that there will only be a handful of people with them for a very long time.
Random isn't a measure of skill or dedication, it's a measure of how much gambling frustration you can take and your stubbornness, or a measure of how lucky you are.
Is the idea that the people that have relics are only the ones that have luck in their corner really the way it should be?
Or perhaps it should be the people that invest substantial time/money and actual show they're dedicated to that goal?
The idea that you might need to, like FFXI Relics/Mythics, need to put in HUGE amounts of time and/or money should be what slows people down and even stops them from bothering. It should NOT be from repeated RNG mushroom stamping.
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I do agree with this. The process pretty much revolves around everything people hate in this game and want to be changed. Content based off the RNG system, which several threads here have fought against. Spamming content over and over again. This time it is costing money to do so. I don't mind having to spend a large chunk of gil to meet my goal, but if I spend a large amount of gil, I better get what I payed for. I don't want to spend tons of gil on something that may break.I think the point you and so many others are overlooking/turning a blind eye to is that the time investment is completely based on /randomness. If lady luck favors you on Tuesday and you get your dbl meld 1/1 your 9 seals in 9 hamlet wins it takes you a week and little money. If she's a bitch and you go 1/10 on your dbl meld and your 9 seals take 140 wins then you've spent substantial time and money.
Random isn't a measure of skill or dedication, it's a measure of how much gambling frustration you can take and your stubbornness, or a measure of how lucky you are.
Is the idea that the people that have relics are only the ones that have luck in their corner really the way it should be?
Or perhaps it should be the people that invest substantial time/money and actual show they're dedicated to that goal?
The idea that you might need to, like FFXI Relics/Mythics, need to put in HUGE amounts of time and/or money should be what slows people down and even stops them from bothering. It should NOT be from repeated RNG mushroom stamping.
In FFXI, you were guaranteed currency per Dynamis run, and was able to work towards something. Dynamis may have cost 1 million gil per run, but you did get your currency and was able to make progress.
I don't understand the 1.xx Dev teams idea of hard work. They keep telling me this game is a theme park, but it is actually a casino. This game as a whole does not reward the skilled player, it does not reward the dedicated player, it only rewards the lucky player. Some people in MMO's like to play and get highest gear to show they are the best. Anyone here barely feels that way in this game. I don't look at someone in full Darklight and say "Wow, he must be real skilled to get that whole set in that given time.". I think to myself "This person got a full set when I have been doing dungeons every night and only have hands to show for it.".
I am sorry, it just isn't right. Almost to the point of being immoral. For relics, I want to work towards something, I want to know each day I put towards it counts for something. I do not want to pull a lever on a slot machine and hope for the best. It just isn't right.
I feel like the developers take our feedback on the RNG system and throw it straight in the shredder. Will it be in 2.0? I am not sure. All I do know is that I know people quit this game till 2.0 just because of the horrible RNG system. They went to games that rewarded their time and effort, small or big. I go to a dungeon in WoW, the item that I wanted didn't drop that time, however I did get Valor Points towards other gear I am looking for. Not only that, even though the item I wanted didn't drop, it still dropped an item that someone else wanted. Fair system is fair.
I guess it is hard to go back and change it now, but the 1.xx team has absolutely no grasp on how to properly reward players for their time.
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