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  1. #1
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    Quote Originally Posted by Req View Post
    The point is that once you beat it you will have nothing to do. We are here to play a game, not sit around, and if there are large cooldown timers, sure we will get the gear we want but we also wont have anything to use it on. Even if we put a 24 hour cooldown on on the current content a linkshellst would break down like this, assuming people wanted to do every piece of content currently available

    Darkhold (why bother) with 8 people doable in less than 20 minutes
    Aurum Vale - (Skilled party) less than 20 minutes
    Cutters cry - (skilled party) Less than 20 minutes
    Hamlet defense - ~20 minuets

    Ifrit (skilled party) - killable in less than 4
    Moogles (skilled party) killable in ~10
    Garuda - killable in less than 10

    Am i missing anything? Half of this content people don't do anymore because they have all of their items from them already, but even under the assumption they don't have all the items, all this content is doable in about 2 hours a day adding travel and afks beaten the instances. What is there to do the rest of the time other than craft and spirit bond.

    I am all for having longer lockout times for higher rewards as long as the instances themselves arent a complete joke and doable in 20 minutes.
    all that in 2 hours or so, not counting breaks you make take in between each

    24 hour cooldown is what i think woulda been fair on most everything

    so you play as a group for 2 hours a day...that pretty much seems like a good ammount of time to me


    when i say longer cooldowns it doesnt even have to be week cooldowns(like several games have) or even half week, you can base the cooldown on how long the individual instance is

  2. #2
    Player
    Req's Avatar
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    Apr 2011
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    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by TheVedis View Post
    all that in 2 hours or so, not counting breaks you make take in between each

    24 hour cooldown is what i think woulda been fair on most everything

    so you play as a group for 2 hours a day...that pretty much seems like a good ammount of time to me


    when i say longer cooldowns it doesnt even have to be week cooldowns(like several games have) or even half week, you can base the cooldown on how long the individual instance is
    Youre missing the point that half of that content isn't worth doing at the moment though, thats why im stressing it for the future. I was very generous with the amount of content people would do if there were 24 hour cooldowns. The reality of it at the moment though is alot of established linkshells already have most if not all of their ifrit/moogle weapons that they want and are closing in on finishing garuda. Darkhold hasn't been worth doing since they released the materia patch. That right there already knocks out half of the content most linkshells would do so it would basically just turn into hamlet/cutters/aurum every night for a little over an hour, which then would bring along the question of

    "whats the point in paying 9.99 a month for this game when I only get to experience the content for an hour a night?"

    I agree with you that the 24 hours is fair though, all i am saying is the content needs to last longer. I wouldn't mind it if each dungeon used the timer to its fullest instead of having to speed through it so we could be doing 2-3 things each night and it would take up an average nights worth of raid time.
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  3. #3
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    Quote Originally Posted by Req View Post
    Youre missing the point that half of that content isn't worth doing at the moment though, thats why im stressing it for the future. I was very generous with the amount of content people would do if there were 24 hour cooldowns. The reality of it at the moment though is alot of established linkshells already have most if not all of their ifrit/moogle weapons that they want and are closing in on finishing garuda. Darkhold hasn't been worth doing since they released the materia patch. That right there already knocks out half of the content most linkshells would do so it would basically just turn into hamlet/cutters/aurum every night for a little over an hour, which then would bring along the question of

    "whats the point in paying 9.99 a month for this game when I only get to experience the content for an hour a night?"

    I agree with you that the 24 hours is fair though, all i am saying is the content needs to last longer. I wouldn't mind it if each dungeon used the timer to its fullest instead of having to speed through it so we could be doing 2-3 things each night and it would take up an average nights worth of raid time.
    yeah, we do need longer content, but in the end, thats another problem

    Right now we have 30-60 minute timers, we obviously dont need those full timers
    and you also can not use the fastest players as the basis for how long everything should take(ifrit should be based on 10 minutes, not 4, AV/CC on 40, not 20 and so on) cuz not everyone speeds everything, a majority dont