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  1. #211
    Player

    Join Date
    Apr 2012
    Posts
    11
    Quote Originally Posted by EdenArchangel View Post
    ^ This.
    I'm getting a butterfly wand, lol
    So Manly! /jelly
    (0)

  2. #212
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    The special bonuses on the weapons are:

    DRG: Increased Jump DMG
    PLD: Increased Spirits Within DMG
    SHI: None
    MNK: Increased Shoulder Tackle DMG
    BRD: Increased Song Duration
    WHM: Increased Holy DMG
    BLM : Increased Flare DMG over time
    MRD: Reduced Vengeance Recast

    These folks are relics.
    (1)

  3. #213
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,253
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Ezrah View Post
    Sorry people. I'm just sick of everyone wanting this game easier...it's already ten times easier than XI ever was.
    Not asking for easy, just asking for less grind

    And you could easily get outta dyna with enough currency for stage 1 unless you had no idea what to do in dyna. Dyna was also alot more fun. And there were relic gears that dropped as well so even if you were not the one getting the weapon you could be one working on getting thf hands or rdm hats and such. It was multi-functional. At least a few ppl always came out of dyna with something they wanted/needed in every run I ever did in xi. Cant say that here.

    And yes look at those stats but again, not worth the grind for me. With a full time job and rl friends and things to do I can do without 800 runs to hamlet. If they made it more challenging, engaging and fun that may change my mind and I would perhaps put time into it, meaning logging in more and playing for longer periods. But just grinding...meh. I may not have a relic weapon but like Ive said in the past, having a full set of darklight and now a relic weapon will not impress me, I will be more apt to think, oh look at that poor player with no life outside of the game, must be lonely only talking to real ppl via vent.
    (2)

  4. #214
    Player
    Tannlore's Avatar
    Join Date
    Oct 2011
    Location
    Windrust.. I mean Gridania!
    Posts
    239
    Character
    Tannlore Belegeria
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Elyssa View Post
    Some of the GC Lieutenant's stuff is lookin' better than half of these Relics.
    Where can I finds these things to look at? I want to see Shinies!
    (0)

  5. #215
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    If you played FFXI you know they had trial of the magians to upgrade your relics whenever the cap was raised beyond 75. SE could do the same thing here, its that the trails of the magians were very tedious and boring. In its original form it was like use your WS 1500 on mobs that give exp, kill 1500 mobs with your weapon skill, kill 2000 mobs with your weapon skill, kill 2500 mobs with this weapon skill.

    Then SE decided to divide those number of kills by 10 and make it much easier after a lot of people wasted time on it.

    I really don't like the idea of upgrading like relics though. There should be newer weapons to go after at different caps not just keep upgrading an old one though tedious quests.
    (0)

  6. #216
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    What exactly does the "Refresh" skill on the MNK weapons do, I wonder?
    (0)

  7. #217
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AlphaDragoon View Post
    What exactly does the "Refresh" skill on the MNK weapons do, I wonder?
    Probably a passive 1mp/tick
    (0)

  8. #218
    Player

    Join Date
    Apr 2012
    Posts
    11
    Quote Originally Posted by Tannlore View Post
    Where can I finds these things to look at? I want to see Shinies!
    Mozk-tabetai.com

    Quote Originally Posted by AlphaDragoon View Post
    What exactly does the "Refresh" skill on the MNK weapons do, I wonder?
    +1 MP more per tick.
    (0)

  9. #219
    Player
    Leoheart's Avatar
    Join Date
    Apr 2012
    Location
    On top of Shiokaze Holstery
    Posts
    252
    Character
    Leoheart Azurium
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Zezlar View Post
    The special bonuses on the weapons are:

    DRG: Increased Jump DMG
    PLD: Increased Spirits Within DMG
    SHI: None
    MNK: Increased Shoulder Tackle DMG
    BRD: Increased Song Duration
    WHM: Increased Holy DMG
    BLM : Increased Flare DMG over time
    MRD: Reduced Vengeance Recast

    These folks are relics.
    Other stats can be found here;

    http://dl.dropbox.com/u/19815413/AF%20GEAR.png
    (0)

  10. #220
    Player
    Ezrah's Avatar
    Join Date
    Oct 2011
    Posts
    21
    Character
    Ezrah El'dritch
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by MicahZerrshia View Post
    Not asking for easy, just asking for less grind

    And you could easily get outta dyna with enough currency for stage 1 unless you had no idea what to do in dyna. Dyna was also alot more fun. And there were relic gears that dropped as well so even if you were not the one getting the weapon you could be one working on getting thf hands or rdm hats and such. It was multi-functional. At least a few ppl always came out of dyna with something they wanted/needed in every run I ever did in xi. Cant say that here.

    And yes look at those stats but again, not worth the grind for me. With a full time job and rl friends and things to do I can do without 800 runs to hamlet. If they made it more challenging, engaging and fun that may change my mind and I would perhaps put time into it, meaning logging in more and playing for longer periods. But just grinding...meh. I may not have a relic weapon but like Ive said in the past, having a full set of darklight and now a relic weapon will not impress me, I will be more apt to think, oh look at that poor player with no life outside of the game, must be lonely only talking to real ppl via vent.
    So you insult me? I have a FT Job 5 days a week so w/e lol. I'll refer you below. 800 runs?! Do ppl make up numbers?

    Quote Originally Posted by Jocko View Post
    It's also 10x as dull as XI was, and that's the fundamental issue. There are plenty of ways to incorporate a long, difficult journey for obtaining relic weapons that don't involve the mindless spamming of dull content that's reliant on luck of the draw. That's simply poor, unappealing design
    Quote Originally Posted by indira View Post
    yeah it easier but were getting tedious & pure luck to obtain theses. anything on a drop rate should be on a NM not a story driven item, give us things to do and put in work not grind forever and still end up with ZERO.

    being lucky does not = challenge
    Luck? Can you read?

    Quote Originally Posted by Amiral_Benson View Post
    1.22c Hamlet :
    • The top three provisioners will now receive a reward bonus when participating in a victorious campaign.
    • The highest-rated treasure coffer will appear upon obtaining a cumulative score of 60,000 or better.
    Quote Originally Posted by Phrozen View Post
    no it's not. go do hamlet and figure out the drop rate before you start opening your mouth. drop rate is about 1/5 at worst but it's usually 1/3~4 runs as long as you get gold chest every time. we've gone 4/7 on a good day.
    (0)

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