Quote Originally Posted by Velhart View Post
Also on the thing someone mentioned about Dark Knight. I want it as much as the next person, but you have to look at it on a large scale. We need more "roles" in this game. Adding in DRK would just be adding another swing at the mob job. We need something unique for players. A stealth or pet class fits the description. Musketeer I would vote also if it can differentiate itself from Archer to the point it is it's own class. So basically, I welcome anything unique as long as it is useful.
Tanks, heals, DPS. More "roles" (if you're going with this where I think you're going) are going to muddy the waters. Stuff like "puller" and whatnot are roled into DPS anyway. What I think people are looking for is more variety as far as classes/jobs rather than actual roles.

Quote Originally Posted by Delsus View Post
Also if SE added this item level 1st linkshell rules would be item level xx only so no one would beable to get into an experianced group.
Not really. It depends on the group of people. If they can tell you know how to play and simply lack the gear, they will help you. And its easier to help when drops and the loot system can be used to gear someone who is behind everyone else (more gear drops, including zone drops for dungeons as well as revamping the loot pool to be shared all the time). Though I have to admit, current linkshell structuring and features don't encourage the pooling of LS resources, and specifically the storing of gear to help members gear up. We really need stuff like LS banks for that sort of thing.

I do truly believe in 2.0, the new server structure, people will depend on someone who is well geared and experienced over what job they are. To make an example, lets say you are doing Aurum Vale and need a DPS for Mizer. Today, you would pick someone who can use their Monk on Mizer. But I believe in the future, you will pick a DPS who is well geared enough to help take Mizer down quick. Jobs should not have an extreme advantage over another.
I agree 100% with this. Jobs should be interchangeable in their roles so that people can play the job they like rather than be situationally forced into different jobs.

We need mage classes first not just one. We're sitting at 5 DoW versus 2 DoM, adding more melees would simply widen the gap.
There are much more weapons than schools of magic in Final Fantasy. There'll always be more melee.