Tanks, heals, DPS. More "roles" (if you're going with this where I think you're going) are going to muddy the waters. Stuff like "puller" and whatnot are roled into DPS anyway. What I think people are looking for is more variety as far as classes/jobs rather than actual roles.
Not really. It depends on the group of people. If they can tell you know how to play and simply lack the gear, they will help you. And its easier to help when drops and the loot system can be used to gear someone who is behind everyone else (more gear drops, including zone drops for dungeons as well as revamping the loot pool to be shared all the time). Though I have to admit, current linkshell structuring and features don't encourage the pooling of LS resources, and specifically the storing of gear to help members gear up. We really need stuff like LS banks for that sort of thing.
I agree 100% with this. Jobs should be interchangeable in their roles so that people can play the job they like rather than be situationally forced into different jobs.I do truly believe in 2.0, the new server structure, people will depend on someone who is well geared and experienced over what job they are. To make an example, lets say you are doing Aurum Vale and need a DPS for Mizer. Today, you would pick someone who can use their Monk on Mizer. But I believe in the future, you will pick a DPS who is well geared enough to help take Mizer down quick. Jobs should not have an extreme advantage over another.
There are much more weapons than schools of magic in Final Fantasy. There'll always be more melee.We need mage classes first not just one. We're sitting at 5 DoW versus 2 DoM, adding more melees would simply widen the gap.



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