yoshi never mentioned that, what was talked about a while back was a mastery system, and that does not mean "1 job only to cap"
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Was in Famitsu last August and the words they used were:
エオルゼア通信のロングインタビュー読んだけど
今後クラフターに関しては1クラスのみ極められるとか制限入れるっぽい事言ってるなぁ
もしR50以上でシーソー入れて来たら修理が大変になりそうだ
In future crafter will be restricted/allowed to master 1 class only
this discussion has been gone over tons of times
in no way shape or form does "master" mean "only allowed to cap 1 class"
master, in my opinion, and that of many others, while still holding true to the intent of the whole system, probly means some sort of system where you can still level everything to cap, but only "master" one of them(exclusive recipes and such to whatever path you choose to master?)
it makes alot more sense then telling people "your not allowed to level that job to cap" as again, that would go against the whole spirit of the system
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If i remember correctly SE used to say "Arcanist and Musketeer will be added, as soon as Job-System is released and balanced".
Wouldnt that mean they "have to" give us those 2 Classes before 2.0?
Remember? "The majority of the playerbase posts on the FFXIV forums, they should listen to our every demands anyone who says otherwise is a troll." Always can count on yoshiP to shut these people up.
Not even close, WHM/CNJ doesn't come even an iota close to what a SCH is. Tell me when WHM/CNJ gains Scan, Helicies, spells to control weather based effects and gives you weather benefits as well as buffing your stats based on weather spells, can enhance every spell they own through job abilities (WHM/CNJ/THM can't) have dual stances that enhances a school of magic (they don't, considering the current stances are limited in nature) oh and has the ability to give you multiple buffs in 1 spell as well as extending duration of everything from buffs to debuffs.
Yeah, SCH is a different job from WHM/CNJ.
No, it would mean when it's balanced, they're still doing balance adjustments.



You got me wrong here. I assume balancing will be done before 2.0, no idea if balancing actually will be done in SE's meaning. So if they balance the Jobs before, we should get those 2 Classes before 2.0, no?
Hm?
Oh I see, wonder what color that kettle is.
It depends if in 1.23 there's any more adjustments being done or not, since if it isn't yeah it's possible since Sept is pretty much the start of 2.0, so they only realistically have 1.22b/c and 1.23 (and possible 1.23a/b/c) left.
Yep, WHM/CNJ/THM may have a few similar abilities but not in full nor in full effect, also it would be Ebullience and Focalization.SCH is not a WHM, they can use the best DoTs seen in FFXI, light arts and dark arts to enhance that school of magic, stratagems to aoe single target buffs, enhance spells, half MP cost, etc etc, control weather what can WHM/CON do like that?
SCH would be a good addition to FFXIV because it requires alot of knowladge of how the job is played and all their abilities, lets take Garuda, we need dps on them, so a SCH could dark arts and nuke away, then if things aren't going well they can light arts and help the WHM, then switch back to nuking mode.
If they wanted a clone of FFXI ebulance (sp?) and nukes for more damage spike damage, and if they gave helecies just like FFXI we would be throwing out DoTs for over 100 damage/tick. Can a WHM do that?



Well, there will always be job balances in every major patch, it is just how MMO's work. I think as it is right now, the 1.xx development team is having a hard time balancing job abilities, content, and convenience of one job and another. I can't say it for sure yet, since we haven't seen 2.0's new system, but I think job balancing will be a lot better on there since everything caters to that system. These systems were never meant for 1.xx and the 1.xx team are doing what they can to make it "work", which it technically does.
Right now however, the community looks at jobs and not people, they look at what job is more convenient than the other. I do truly believe in 2.0, the new server structure, people will depend on someone who is well geared and experienced over what job they are. To make an example, lets say you are doing Aurum Vale and need a DPS for Mizer. Today, you would pick someone who can use their Monk on Mizer. But I believe in the future, you will pick a DPS who is well geared enough to help take Mizer down quick. Jobs should not have an extreme advantage over another. Between a DRG and a MNK, whoever is the better geared should be the one dishing out more DPS, not because one has more potent abilities on a boss than the other.
Uhh the tl;dr, Gear > Job. Because right now, in AV, people will take a not so well geared Monk over a well geared Dragoon or Warrior DPS.
But back to the main point. I think 2.0's new server structure will help out a bunch with job balancing. >_>


Sch could be a healer, or DD at the same time, like Red Mage. The abilities are different at the moment, but essentially are the same.Remember? "The majority of the playerbase posts on the FFXIV forums, they should listen to our every demands anyone who says otherwise is a troll." Always can count on yoshiP to shut these people up.
Not even close, WHM/CNJ doesn't come even an iota close to what a SCH is. Tell me when WHM/CNJ gains Scan, Helicies, spells to control weather based effects and gives you weather benefits as well as buffing your stats based on weather spells, can enhance every spell they own through job abilities (WHM/CNJ/THM can't) have dual stances that enhances a school of magic (they don't, considering the current stances are limited in nature) oh and has the ability to give you multiple buffs in 1 spell as well as extending duration of everything from buffs to debuffs.
Yeah, SCH is a different job from WHM/CNJ.
No, it would mean when it's balanced, they're still doing balance adjustments.
Whm/Cjn in this game can enfeeble, damage deal, and heal. Besides the weapons they will hardly be different. Sch could make their buffs aoe as well, but so could Cjn/Thm when the game was released. Now buffs are generally aoes and Cjn/whm gets Sacred Prism, an aoe to enhancing or healing magic. It's almost Identical in certain ways.
Just saying that they would only have 15 abilities to make Rdm/sch/whm vastly different from each other, including blm in terms of spells that damage. Otherwise we go back to square one where Thm/Cjn were the same class.
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