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  1. #1
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    1. B
    2. A
    3. A
    4. B
    5. Huh?
    6. A

    So you want to have a direct and automatic say on what drops? Isn't that... retardedly easy? The only way to balance that would be to give dismal drop rates. I'd rather we widen the incapacitation loot system to Primals and raid bosses so that, as we incapacitate a part of the NM, it'll increase the droprate of an item. Make it challenging so that you can only incapacitate once during the fight and if you're pro, then maybe twice.
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Deleted. Quote listed the wrong person. Redid below.
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  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Answa View Post
    So you want to have a direct and automatic say on what drops? Isn't that... retardedly easy? The only way to balance that would be to give dismal drop rates. I'd rather we widen the incapacitation loot system to Primals and raid bosses so that, as we incapacitate a part of the NM, it'll increase the droprate of an item. Make it challenging so that you can only incapacitate once during the fight and if you're pro, then maybe twice.

    "Direct and automatic"... the question only said to increase the chances of one thing dropping as opposed to something else.

    My personal opinion: I'm not sure. I'd probably use this more when grinding to simply weed out certain useless pickups so I don't fill my bags as quickly, while slightly increasing the drop chances of things I do want. But, I haven't gone through the many primal runs to face the low drop rates. If anything, I think I'm likely less caring about the lack of helpful loot than many players.

    To reaffirm again: it's increasing the chances of certain drops at cost of others. It's a trade. You are not suddenly increasing the drop rates in general.

    Personal opinion: 1A 2B 3(don't care) 4B (as long as if I get a certain drop, it won't prevent another player from getting it) 5A definitely 6A definitely

    7 If certain drops from the same fight have different values, disproportionate to their loot chances, that may need balancing.

    8. I'd love to see that, but I'm not yet sure how exactly.
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