For ease of labeling, if not mentioned in the question itself, let's just say A is yes, B is no.
1. Would you like it if there was a system in place that allowed you to see possible drops from a fight ahead of you and choose a drop that you'd like to increase the chances of dropping?
2. For above: A. "Dropping" or B. "Dropping for you"? Should the party be trying to increase the chances of dropping the loot most needed for the party as a whole (A), or each member trying to get their individual best loot (B)?
(In either case the same number of drops will be dropped. It's simply a difference of which ones. This is, for better or worse, a separate issue from .01% drop rates. It does however reduce the chances of getting .01% drops you can't use, inversely increasing the chances of getting those you can, so it has some effect on reducing the amount of runs one would need to do.)
3. Should this system be like a cumulative luck system, where different (full-party?) runs give different luck ratings based on their difficulty, or equal in value for all runs?
4. Should the drop effects simply be automatic? For example, instanced chests would only drop items you can use if those items bind?
5. Should this system be more widely deployable. For example, perhaps you could single out certain bits of random loot you want, such as killing Roselings for one particular ingredient you can use.
6. Should the above system come at cost of reducing drop rates in general? You get more of what you want, but less in general, likely with a slider to balance the two?
7. Non-poll question: What other balancing do you think will be needed for this?
8. Non-poll question: for questions 5 and 6, could this system be integrated handily at all with a new inventory / loot management UI scheme? How would you like to see that done?
Edit: to what I'm asking devs to do here, or what I'm wanting from this... There's really nothing. This is just a poll. I figure my opinion was half the importance after the first reply. And one share of the total from thereafter. This is just my curiosity, scanning opinions.