Results 1 to 6 of 6
  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100

    Poll: Concerning Loot Drops

    For ease of labeling, if not mentioned in the question itself, let's just say A is yes, B is no.

    1. Would you like it if there was a system in place that allowed you to see possible drops from a fight ahead of you and choose a drop that you'd like to increase the chances of dropping?

    2. For above: A. "Dropping" or B. "Dropping for you"? Should the party be trying to increase the chances of dropping the loot most needed for the party as a whole (A), or each member trying to get their individual best loot (B)?

    (In either case the same number of drops will be dropped. It's simply a difference of which ones. This is, for better or worse, a separate issue from .01% drop rates. It does however reduce the chances of getting .01% drops you can't use, inversely increasing the chances of getting those you can, so it has some effect on reducing the amount of runs one would need to do.)

    3. Should this system be like a cumulative luck system, where different (full-party?) runs give different luck ratings based on their difficulty, or equal in value for all runs?

    4. Should the drop effects simply be automatic? For example, instanced chests would only drop items you can use if those items bind?

    5. Should this system be more widely deployable. For example, perhaps you could single out certain bits of random loot you want, such as killing Roselings for one particular ingredient you can use.

    6. Should the above system come at cost of reducing drop rates in general? You get more of what you want, but less in general, likely with a slider to balance the two?

    7. Non-poll question: What other balancing do you think will be needed for this?

    8. Non-poll question: for questions 5 and 6, could this system be integrated handily at all with a new inventory / loot management UI scheme? How would you like to see that done?

    Edit: to what I'm asking devs to do here, or what I'm wanting from this... There's really nothing. This is just a poll. I figure my opinion was half the importance after the first reply. And one share of the total from thereafter. This is just my curiosity, scanning opinions.
    (0)
    Last edited by Shurrikhan; 06-03-2012 at 06:49 AM.

  2. #2
    Player
    rina_inverse's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    So youre asking the dev to erase the RNG?

  3. #3
    Player
    DeadlySwordz's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    200
    Character
    Deadly Swordz
    World
    Behemoth
    Main Class
    Gladiator Lv 70
    1. Yes would be nice seeing what drops from what areas/bosses. No, to being able to choose a drop and being able to increase chances of dropping(that would just make getting gear way to easy).

    2. No. Random drops.

    3. No

    4. Random drops

    5. Random drops

    6. hmmm
    (0)

  4. #4
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    1. B
    2. A
    3. A
    4. B
    5. Huh?
    6. A

    So you want to have a direct and automatic say on what drops? Isn't that... retardedly easy? The only way to balance that would be to give dismal drop rates. I'd rather we widen the incapacitation loot system to Primals and raid bosses so that, as we incapacitate a part of the NM, it'll increase the droprate of an item. Make it challenging so that you can only incapacitate once during the fight and if you're pro, then maybe twice.
    (0)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Deleted. Quote listed the wrong person. Redid below.
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Answa View Post
    So you want to have a direct and automatic say on what drops? Isn't that... retardedly easy? The only way to balance that would be to give dismal drop rates. I'd rather we widen the incapacitation loot system to Primals and raid bosses so that, as we incapacitate a part of the NM, it'll increase the droprate of an item. Make it challenging so that you can only incapacitate once during the fight and if you're pro, then maybe twice.

    "Direct and automatic"... the question only said to increase the chances of one thing dropping as opposed to something else.

    My personal opinion: I'm not sure. I'd probably use this more when grinding to simply weed out certain useless pickups so I don't fill my bags as quickly, while slightly increasing the drop chances of things I do want. But, I haven't gone through the many primal runs to face the low drop rates. If anything, I think I'm likely less caring about the lack of helpful loot than many players.

    To reaffirm again: it's increasing the chances of certain drops at cost of others. It's a trade. You are not suddenly increasing the drop rates in general.

    Personal opinion: 1A 2B 3(don't care) 4B (as long as if I get a certain drop, it won't prevent another player from getting it) 5A definitely 6A definitely

    7 If certain drops from the same fight have different values, disproportionate to their loot chances, that may need balancing.

    8. I'd love to see that, but I'm not yet sure how exactly.
    (0)

Tags for this Thread