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  1. #11
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Alerith View Post
    So...you think because a level 50 player can make 10 mil faster than a level 10 player...something is broken?

    Riiiiiiiiiiiiiiiiiiight....
    No... I think when you try to develop POLICIES for a game, such as:

    How much gil should leves reward
    How much gil should mobs drop
    How much gil should things like airships, npc items, blessings, etc cost
    How do you deal with hyperinflation (a serious issue which will kill of half this games population at some point)
    Do you make the best gear rare/ex? or materia melds
    How do new players afford equipment (ex. new players make avg or 30k a day, no old players have an incentive to sell anything affordable to new players)
    How do we make it so new players can "catch up" (ex. i could make 10mil a day, and saved up gil. New players may not be able to make more than 100k a day)

    ... you need to consider the state of your economy.

    If you have 2 different economies, the decisions required to make the game enjoyable have to be different for each one.

    If you create new servers with drastically different economic conditions than currently exists, and then try to apply the -same- policies to the old and new economies you face disaster.

    THIS IS NOT COMPLICATED
    Look at real life or take a 1st year economics course. You cannot apply the same cookie cutter economic policy to every country in the world. You can't even apply it to the same basic economy over the years. Policies that worked in the 70s could create devastation if used -exactly- the same way today in the US. Economics is tricky, and needs to be customized to an economy. If you have 5 servers with -similar- economies because they all had -similar- opportunities to develop in the same environment thats one thing. But when you create a totally new economy based on different opportunities and a different environment you have some serious issues coming.....
    (1)
    Mew!

  2. #12
    Player
    Keres's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Taja Shin
    World
    Excalibur
    Main Class
    Samurai Lv 70
    Lots of MMOs have added servers after launch. Lots of MMOs also have seen wildly differing economies from server to server. These MMOs have not had any of the issues that you're describing. Any differences are usually minimal and the economy of each server will self-correct.
    (3)

  3. #13
    Player
    Nopax's Avatar
    Join Date
    May 2012
    Posts
    18
    Character
    Nopax Nopax
    World
    Balmung
    Main Class
    Conjurer Lv 50
    So you admit FFXI's economy was similar (which it was), yet say it was balanced on the NA launch which came one year after JP. Therefore FFXI resembles this (except this has an extra year), why won't this succeed?

    From my post I assume you don't understand any economics whatsoever. If I transfer to a new server with an item from Balmung worth 5M, I will try to sell it for 5M. If it does not sell (which is likely so, since people are poorer) I will reduce the price until a person who desires said item will buy it. This will repeat, setting a new price point for said item. That said all of the materials etc. for the item will do the same by the same logic until the economy is settled. Then your "impending doom" leve issues will take effect and begin inflation of items, until (depending on the number of players on a server) it evens out and all the prices are somewhat similar worldwide.

    Additionally, random transfers during these months will take place to speed up and ease this process.

    Probably not posting again, you're just someone looking to insight an argument and create a doomsday environment, you just lack the intelligence to do so and therefore garner these responses.
    (4)

  4. #14
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    The same time leves gave less gil SE already reduced the cost from the repair NPC.
    And airship cost is well balanced around your highest class.
    (2)
    Last edited by Felis; 06-01-2012 at 07:54 AM.

  5. #15
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Okay, so we wanna talk first year econ, okay.

    The primary monetary supply is guildleves. That's where a player from 1-49 is going to be gaining the majority of their income. These are unchanging across all servers; monetary supply is mostly static. There is no policy implementation, no one is going to be implementing any expansionary policy on an overheated economy or anything like that to somehow balance the servers.

    The only other way to significantly pump money into the market is through DoL jobs. This makes up a much lesser portion of the money supply than guildleves do. However, the amount of DoL income is directly proportional to the player population.

    For theory's sake, if the population on each server were the same, the amount of money supplied through DoL jobs would be nearly the same, as would the amount of money supplied via guildleves.

    If we assume that if EVERYONE were to fresh start on that server, then we can also assume that the average level of all players on the server will rise towards and eventually cap out at 50. During this rise, if the average level were 10, the primary supply would be from level 10 guildleves and level 10 DoL nodes, and the primary demand would be for level 10 goods. This ratio would stay the same when the average level was 20, 30, 40, and then finally 50.

    During this rise of the level average, players will be leveling other jobs, keeping the demand and supply of lower level gear healthy (debatable with the current leveling speed).

    Therefor, a new fresh start server will cause the economy to be in turmoil in the short run, but will find an equilibrium based on player population in the long run.

    Just because something is cheaper on one server doesn't make it's actual value any less, money supply is based on population.
    (3)
    Last edited by Zyph; 06-01-2012 at 08:37 AM.

  6. #16
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    What's the point of this thread it has already been stated there will be no "Fresh start"
    (2)

  7. #17
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by SniperRifle View Post
    What the hell? Name 1 item that is purchasable and I will tell you how a fresh starting player can obtain it in under 48 hours playtime.

    Aside from Vanya/Gryphonskin/lulclass weapons.
    48 hours play time when you look at the players poll results is an average of around 2 weeks. thats quite alot of time to be hanging around trying to buy a piece of gear
    (2)

  8. #18
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    another post about entitlement . >.>
    people who didnt play between 9/22/10 - present, wont have have what people who did earn in that time plain and simple. so if someone starts 5 years down the line should we reset all the servers just because they didnt want to be the lowbie?
    , like people want you to waste there almost 2 years of character development just because someone wants to play server god.


    the PEOPLE playing control the price of everything! if they wanna charge an arm and a leg there free to do so if someone feels they need to spend 100 million to have it thats there own gil
    BUT #1 thing is quit buying gil and the prices of everything will balence out but people wont because why work for anything since people demand everything for no effort anyways.

    not knocking the OP but damn too much of this crap on the forum
    (4)

  9. #19
    Quote Originally Posted by indira View Post
    BUT #1 thing is quit buying gil and the prices of everything will balence out
    My friend this has zero to do with anything. The #1 issue? Stop being retarded and stop overcharging for simple shit lol. Why is Store TP materia 3-7 million? Why are low level gear 50-80k while level 50 gear can be as low as 10k? People are retarded is the #1 problem in this game.

    Sure they can control prices, but that's the issue, why control prices on low level gear which makes it near impossible for a new player to get off the ground because they'll be expected to spend more money than they'll have, just to get gear in certain ranges? That much isn't about entitlement, it's just common sense :\

    Person joining in 2012 shouldn't have to spend 320k of gil they don't have just to equip themselves at level 20 compared to the level 50s running in mostly U/U gear or gear they can get for free in dungeon runs? If people can't see the obvious problem then there's really no hope for this economy to ever be stable, especially since come 2.0 it's already confirmed they're making adjustments in various areas (leves/crafting/gathering/leveling.)
    (5)

  10. #20
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Quote Originally Posted by indira View Post
    another post about entitlement . >.>
    people who didnt play between 9/22/10 - present, wont have have what people who did earn in that time plain and simple. so if someone starts 5 years down the line should we reset all the servers just because they didnt want to be the lowbie?
    , like people want you to waste there almost 2 years of character development just because someone wants to play server god.


    the PEOPLE playing control the price of everything! if they wanna charge an arm and a leg there free to do so if someone feels they need to spend 100 million to have it thats there own gil
    BUT #1 thing is quit buying gil and the prices of everything will balence out but people wont because why work for anything since people demand everything for no effort anyways.

    not knocking the OP but damn too much of this crap on the forum
    Agreed. These new crying babies ops "new players" are trying to ruin the game. Good that SE can see that. Want a fresh start? News for you. Everyone started from 0. So get over it and stop crying that you don't have $$ and a player who spent 2 years playing have. Or GTFO. /thread
    (2)

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