This game provided you with hell lot of U/U gear throughout all levels that you rarely need to worry about money. Gil is really the last thing anyone should worry in this game.


This game provided you with hell lot of U/U gear throughout all levels that you rarely need to worry about money. Gil is really the last thing anyone should worry in this game.



Only if you change the name to Bison Dollars!


FFXI's gil was a nightmare to get loads of, FFXIV is too easy, hopefully in 2.0 the amount of gil from quests/leves is lowered slightly and more sinks put in.
I dont want it to be like FFXI but I'd like to to be somewhere inbetween so its easy to get gil but you gotta work at it if you want loads.



I'm not worried more interested to see what will happen in the economy post 2.0.



great comment, I could'nt agree more!FFXI's gil was a nightmare to get loads of, FFXIV is too easy, hopefully in 2.0 the amount of gil from quests/leves is lowered slightly and more sinks put in.
I dont want it to be like FFXI but I'd like to to be somewhere inbetween so its easy to get gil but you gotta work at it if you want loads.



I dont like this idea.
I think they should just lower the prices of items from venders as currently, 100k for some random item with no additional stats from an NPC is just ridiculous.



Heres an idea. All local leves were "linked" to an equip selling NPC. As more players completed levequests linked to that NPC. the prices of those items fell.
In that way we have a somewhat participatory economy, where low level players benefit from the work of low level crafters.



Youre suggesting a supply and demand concept. Does that mean as demand rises, the price can skyrocket?Heres an idea. All local leves were "linked" to an equip selling NPC. As more players completed levequests linked to that NPC. the prices of those items fell.
In that way we have a somewhat participatory economy, where low level players benefit from the work of low level crafters.
This is a slippery slope.
Its dangerous out there.
Take this.



I think, if you took it that way, a more "token" based approach would just be better. And ignore "Gil" completely, keeping it for the more "pimpness" gear in the Wards.Heres an idea. All local leves were "linked" to an equip selling NPC. As more players completed levequests linked to that NPC. the prices of those items fell.
In that way we have a somewhat participatory economy, where low level players benefit from the work of low level crafters.
So right now you do a leve and you either get horn n hand or w/e for the different factions, instead of spending it on leves which then gives us gear, just let us spend the faction points, at the camp on gear. This of course would be low level gear and cap out at the leve cap of 40.
It would make it much easier for new/un-experienced players to get geared and progress, it would be very familiar to many MMO players and just be a good situation anyway as faction points have no loss.
You could base the 3 factions into specialities: Weapons/Armour/Jewellery
Regarding Ishgard stuff, I would love to see something similar to "Seals" and "Ranks". It is just working, you cant overflood it and you can spend it on different types of things. We need to step away from /random number stuff.
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