


Youre suggesting a supply and demand concept. Does that mean as demand rises, the price can skyrocket?Heres an idea. All local leves were "linked" to an equip selling NPC. As more players completed levequests linked to that NPC. the prices of those items fell.
In that way we have a somewhat participatory economy, where low level players benefit from the work of low level crafters.
This is a slippery slope.
Its dangerous out there.
Take this.



I think, if you took it that way, a more "token" based approach would just be better. And ignore "Gil" completely, keeping it for the more "pimpness" gear in the Wards.Heres an idea. All local leves were "linked" to an equip selling NPC. As more players completed levequests linked to that NPC. the prices of those items fell.
In that way we have a somewhat participatory economy, where low level players benefit from the work of low level crafters.
So right now you do a leve and you either get horn n hand or w/e for the different factions, instead of spending it on leves which then gives us gear, just let us spend the faction points, at the camp on gear. This of course would be low level gear and cap out at the leve cap of 40.
It would make it much easier for new/un-experienced players to get geared and progress, it would be very familiar to many MMO players and just be a good situation anyway as faction points have no loss.
You could base the 3 factions into specialities: Weapons/Armour/Jewellery
Regarding Ishgard stuff, I would love to see something similar to "Seals" and "Ranks". It is just working, you cant overflood it and you can spend it on different types of things. We need to step away from /random number stuff.


there's a gil issue?
It's so freakin' easy to make gil in this game it's ridiculous. Go do 3 rounds of level 40 leves at a single camp. That's over 100k gil in a little over an hour. Or even better, go farm some sentinel's gear for a few hours, those things are like gold. Spirit bond a few set's of gear, materia sells like mad. Seriously, you can earn the gil to buy anything (within reason) that you want in this game with very little work. I know, I run my gil supply down to a few thousand gil regularly.



I just gave 10 cotton bolls to the npc in the botanist guild and get 8k gil (and 500 exp) reward.
There is no way someone can't earn enough gil.
Last edited by Felis; 05-31-2012 at 11:19 PM.
Isn't this whole thread moot because when 2.0 rolls around new players will have new servers? Thought I read that all of us will be playing on these worlds but new players will have brand new worlds so they don't have to compete with us.


Why would they change the currency? Stupid idea, sorry.

Really, if you can't make gil you're doing something wrong.

New players get into old economies by selling expensive items to "catch up", which is already easy enough to do with the materia system, leve rewards, and crafting. The less currencies in this game the better.


Any new player can start a gathering class and make tons of Gil if they want. I'm sick of people who are not proactive about earning Gil wanting SE to take it from others just so they can equal to them.
If you have a problem with gil, you should give all yours to me![]()
My XIVPad: http://xivpads.com?2031148
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