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  1. #31
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    Mar 2011
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    インドネシア語
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    2,251
    Quote Originally Posted by Rykan View Post
    Dude(s) lol....I don't want to be more efficient. I want things to be enjoyable. There's nothing enjoyable about casting the same damn spell over, and over, and over again, every 5 minutes. If they increase the durations, and add shell, at least I feel like I have some versatility; or that I "remembered" to do my job better than the next guy; or SOMETHING. Not just "auto-play."

    Having multiple Tiers on spells ALSO added to that overall sensation. Using Cure II instead of Cure III for example, when someone is too close to full HP to justify a Tier III or a "Cura;" You save mp; you draw less hate, allegedly, and so on...

    I don't always want to choose between 500 dmg (aero) or 2000 dmg (aeroga)....What about everything in between? And don't even get me started on Answa's comments lol....

    Rasp, Choke, and all those you mentioned...did NOT do the same things, aside from being DoTs -anyway, enough said.
    Padding shell on top of protect doesnt make it unique. Basically u'll still end up with casting both after certain period of time.

    Tier of cure isnt unique either.

    Just say if you want tiered spells, your justifications is horrible so far. Unique abilities wut.
    (1)

  2. #32
    Player

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    Mar 2011
    Location
    Ul'dah
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    3,208
    Quote Originally Posted by Starlord View Post
    Crappy? You and what Army says so?
    I think I have stated many times this is a pretty terrible system.


    Just because spells wern't used ALL the time, doesn't mean they were not helpful in other situations.

    It's kinda like armor, when the hell am I going to use defensive armor for a mage? yet there's still armor out there that adds defense for mage. That armor will only be good for some occasions. So why not have those "useless spells" not like you are going to use them anyways, or bother with them. So why take out stuff that can differentiate the good from the bad players.

    Like why do we even have multiple sets of armor? That's stupid, most of it is ulsess to me anyways. Lets just get rid of anything that isn't good or that I wont use ever.
    (1)
    Last edited by Rokien; 05-26-2012 at 03:45 AM.

  3. #33
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Rokien View Post
    I think I have stated many times this is a pretty terrible system.
    Ah, the only 2 that are against this system.. see anyone else in here who hates the system?

    ( Rykan and Rokien.. either a Seconday name... or they are brothers) :P.
    (1)

  4. #34
    Player
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    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Rykan View Post
    That's what Dia and Banish/Holy should be for...giving the whm more to do. Buffing every 5 minutes is just tedious. If all you ppl have so much trouble w/ A.D.D....how bout you just medicate, rather than ruin everyone's gameplay w/ these "positive" comments about this crappy system lol :P
    WHMs used Banish, and Holy? lawl
    (2)

  5. #35
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    they weren't used because they had no strategic value, now they do. What i wouldn't do to get Spirit Dart and Mage Weapon skills back it was a hell of a lot better than sitting there with my thumb up my ass waiting for mp to Regen. also Rasp Choke etc etc had different elemental affinity's, Aero works when your not killing wind mobs, or mobs with high wind resist.

    you can have all the spells and ability's in the world, alot of good that does you when elemental affinity means next to nothing and the World is empty as hell. both those things have been fixed, now is a good time to reevaluate skills like siphon, Shock Spikes, Circle Slash etc to be reintroduced.

    ill take class diversity over class specifics any day...its funny alot of people bitch about how they cant play the class how they want to. yet here we are Justifying eliminating skills by combining them. because we all know the less you have the more you have right :/.

    as for efficiency its a bloody game not a job your meant to have fun and not justify everything you or your friends do by effectiveness.
    (1)

  6. #36
    Player
    Rykan's Avatar
    Join Date
    May 2012
    Posts
    27
    Character
    Rykan Berkhart
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Answa View Post
    WHMs used Banish, and Holy? lawl
    No, they didn't....That's my point, Answa.....THEY COULD USE IT IN XIV


    AS i've said, TIME AND TIME again...I do NOT want a carbon copy of XI. Why the hell do you ppl have to be so f@!$ing dismissive of EVERYTHING any XI-supporters say. Are you really SO stubborn, that you won't compromise AT ALL?

    Or are you just ignorant, and don't realize how great things would be, if SE acknowledged the fact that melding aspects of XI w/ XIV could easily have a synergistic effect on the overall gameplay, and XIV would sky rocket above everything else available in the MMO world.
    (0)

  7. #37
    Player
    Valmonte's Avatar
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    Jul 2011
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    United Federation of Awsome
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    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Rykan View Post
    No, they didn't....That's my point, Answa.....THEY COULD USE IT IN XIV


    AS i've said, TIME AND TIME again...I do NOT want a carbon copy of XI. Why the hell do you ppl have to be so f@!$ing dismissive of EVERYTHING any XI-supporters say. Are you really SO stubborn, that you won't compromise AT ALL?

    Or are you just ignorant, and don't realize how great things would be, if SE acknowledged the fact that melding aspects of XI w/ XIV could easily have a synergistic effect on the overall gameplay, and XIV would sky rocket above everything else available in the MMO world.
    Raging doesn't win arguments, it just solidifies the opposition.
    (5)

  8. #38
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    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Rykan View Post
    No, they didn't....That's my point, Answa.....THEY COULD USE IT IN XIV


    AS i've said, TIME AND TIME again...I do NOT want a carbon copy of XI. Why the hell do you ppl have to be so f@!$ing dismissive of EVERYTHING any XI-supporters say. Are you really SO stubborn, that you won't compromise AT ALL?

    Or are you just ignorant, and don't realize how great things would be, if SE acknowledged the fact that melding aspects of XI w/ XIV could easily have a synergistic effect on the overall gameplay, and XIV would sky rocket above everything else available in the MMO world.
    What's wrong with using Stone and Aero? They have good debuffs attached to them. Do you just want the name rather than the practice?

    Also, I played FFXI for 8 years. I love that game. But I'm playing FFXIV now and I do not want the same game.
    (3)

  9. #39
    Quote Originally Posted by Answa View Post
    WHMs used Banish, and Holy? lawl
    Dunno about other WHMs in XI, but I loved the hell outta MBing Holy II.
    (0)

  10. #40
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Answa View Post
    What's wrong with using Stone and Aero? They have good debuffs attached to them. Do you just want the name rather than the practice?

    Also, I played FFXI for 8 years. I love that game. But I'm playing FFXIV now and I do not want the same game.
    Whats wrong with Rasp,Choke,Gravel? do you have something against Diversity?
    (0)

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