Quote Originally Posted by Morticous View Post
yeah but the idea is, at some point its imune to just about each attack at one point that way if you stack, your whole team will be worthless when its immune to your attacks!
The way Garuda is now, is the middle ground. If you stack all BLM to burn Garuda, you will wipe becuase Suprana gonna blow or plumes are gonna blow and kill your tank. If you stack all melee to kill plumes quick you're gonna wipe cos Chirada is gonna blow. Don't get me wrong I think it's an interesting concept but it also FORCES a group to have 1 of each damage type (h2h/sword/polearm etc.), with a low pop MMO getting the tank and healer can be a chore enough as it is, what is a group gonna do if they have 8 players but no MNK for h2h damage?

You need to have an element of flexibility to accommodate and open up the content for as many people as possible. SE aren't really doing that now (until post 1.22a Garuda at least) but fixing tight rules isn't going to help either. I suppose you could argue that FFXIV allows for multiple jobs on one character, so surely you'll be able to fill each role and that might be true, but you're still forcing someone to play on a job they might not like to complete content in the same way DH speed runs forced people to play archer etc. it's the same thing.

I dunno, I'm arguing for no reason here, I too hope we can get more diverse and interesting boss fights in 2.0, don't get me wrong, just going the opposite direction as a knee jerk reaction doesn't make for better content either.