They should add in a boss thats weakness and immune properties change during the fight. Starts out weak to fire.. then weak to wind.. then weak to magic all together. Then physical attacks.. i think you get the idea.. anyway this would encourage more diversity in the party you have to defeat it instead of just stacking jobs. Would also be a little different then plain tank and spank.


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Would be nice if the boss switched out randomly too instead of following a set pattern to keep people on their toes >:3



my concern is the culture of class stacking that SE has bred with the past content as much as it is with the battle design team though. Well alright maybe it's 60:40 battle team:community lol.


