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  1. #21
    Player

    Join Date
    Jan 2012
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    114
    Quote Originally Posted by Tetsaru View Post
    Here's what I'd like to see:

    - Materia that doesn't stat-stack, and provides actual abilities and spells.
    - Different amounts of materia slots on different gear
    - Materia can be equipped and removed freely to different gear
    - Some slots are "linked," causing materia to combo together in various ways (think Thunder magic + All to hit all enemies, etc.)
    - All materia starts out at Tier I, then gradually levels up to higher tiers when gaining experience and becomes stronger (Fire -> Fira -> Firaga, etc.)

    ...so yeah, pretty much what everyone else said, lol. You could still have your stat-stacking materia too, of course.

    My only concern from there would be how DotH's and DotL's would be involved, as there probably wouldn't be much need for catalyst items or melding anymore. Perhaps they could keep the current melding system, but reserve it for when you want to meld materia to gear that doesn't have enough slots on it. You could still have the drawbacks of possibly destroying your items, having the materia stuck there until purged by the goblin NPC, etc.
    Materia that HQ Search all for one cycle for example for gathering* random proc
    Materia that Give enhance your Progress -
    Materia that enhance your HQ possibility when crafting- and so on of course mostly for primary tool
    (0)

  2. #22
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    I hated the materia system since it was introduced because its entirely based on luck and it out shined gear stats and turned crafted gear into materia housing instead (nothing is good because its good/has good stats... its good because it has materia on it)

    I'm 100% with the slots idea.
    (2)

  3. #23
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Arkine View Post
    I hated the materia system since it was introduced because its entirely based on luck and it out shined gear stats and turned crafted gear into materia housing instead (nothing is good because its good/has good stats... its good because it has materia on it)

    I'm 100% with the slots idea.
    It's kinda funny because PSU's weapon grinding system worked almost exactly the same way: a weapon could be grinded up to 10 times to increase its stats, but if a grind failed, you'd lose your weapon and have wasted your grinder items.

    Later on, after enough people bitched about it, it was changed to where if a grind failed, you wouldn't lose your weapon, but your current grind would be reverted back to 0, and your number of maximum grinds for that weapon would go down by 1, so it couldn't reach its full potential. So, if you were trying to max out a weapon (0/10 to 1/10, then 2/10, etc. up to 10/10), and it failed, it would become a 0/9, and you would have to start over. I think now, they even have a cash shop option to where you can undo this damage or even guarantee a grind, lol...

    Of course, having a high elemental % (I think 50% was the highest) on a weapon or armor was the most important modifier, so grinding only provided miniscule stat boosts in comparison...
    (1)
    Last edited by Tetsaru; 05-25-2012 at 08:56 AM.

  4. #24
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Totally agree with you. Materia should be completely redone. And having a ridiculous amount of inventory taken up by all the ridiculously complicated materia types is ..ridiculous! That should change too.
    (0)

  5. #25
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    While I kind of like the suggestion in the OP and a lot of what's been discussed in this thread, and I'm not a huge fan of Materia the way it's currently implemented...

    Materia's spec, its purpose in the game, is not really to provide gear customisability in the first place. It's to keep crafting relevant by generating constant demand for goods and preventing sell-back at the wards, and it's to provide people with an alternate (grindy, gil/time-sink) way towards getting gear.

    It might be a boring, crappy system, but it /succeeds spectacularly/ at its goals from the designers' perspective, and so I think any replacement system suggestion should try to succeed at the same goals the current Materia system succeeds at, that is, "find a way to keep creating a demand for gear". People (probably people who have played lots of FF games but few MMOs) are seeing "Materia System" and it's triggering FF7 memories for them - which is exactly why the developers were loath to call it Materia in the first place - but what they should really be thinking of are things like the enchantment system in TERA and... I forget what it was called in Aion but there was a similar mechanic of "old gear -> item -> buff to current gear", I don't actually know what MMO introduced that mechanic, but Materia is its clear heir with a few spins put on it; sadly most of said spins are annoying prayers to the random number god.

    I don't have any great ideas as to how to adapt the system so that it's both interesting -and- fulfills the design spec of "keep crafters relevant", and frankly I'm sceptical about the Materia system /ever/ not making me rage, but I think it's important when criticising the system to consider why it was set up the way it was set up in the first place, and what the developers will be definitively unwilling to change.
    (3)
    7UP!


  6. #26
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Teakwood View Post
    I don't have any great ideas as to how to adapt the system so that it's both interesting -and- fulfills the design spec of "keep crafters relevant", and frankly I'm sceptical about the Materia system /ever/ not making me rage, but I think it's important when criticising the system to consider why it was set up the way it was set up in the first place, and what the developers will be definitively unwilling to change.
    Even if it turns into a sloted luck-free system, you'll still need a crafter to do the slotting for you and maybe make it that there's a chance that a materia can break off your gear if you die (low chance, maybe a crafter can fix the broken materia then reattach it? sounds like a decent death penalty).

    Crafters will stay relevant, Gatherers will stay relevant, and the demand for materia will still be decent.
    (1)

  7. #27
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    +1 for this idea
    (0)

  8. #28
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    I totally agree with the OP. Very nice post
    (0)

  9. #29
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    also about ease of use for materia.. on the last player survey i picked the option having every crafting class be able to affix materia :| was I in the minority there? I just feel like it's too much of a hassle to trade for double melds and such. *sigh* I dunno I probably just think differently from a lot of people, I don't even like the idea of double melding tbh. I'd much rather items just be slotted. sorry, /end pointless jabbering
    (0)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  10. #30
    Player
    DrakoRocks's Avatar
    Join Date
    Oct 2011
    Posts
    43
    Character
    Drako Rocks
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    as i crafter i think the system is great, keeps economy going and gives everyone something else to do. Getting to triple melds is really hard, and if they ever change that is going to make a lot of people angry and if they change a lot, it might ruin the economy for a while/forever.
    (1)

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