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  1. #231
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Skies View Post
    Just randomly wondering but... With the addition of things like Invigorate, Blood for Blood, Keen Strike and other support-type abilities wouldn't Archer be a superior DD to Bard?
    If any of you check my Lodestone you'll see my ARC ain't even level 20 so obviously I don't have the slightest idea, so that is why i'm asking.
    That's a bit debatable, on one hand yes you have all those abilities on Archer, on the other hand you have a 3min pseudo Invigorate and another AoE WS you can cycle through with a good stun rate on Bard. It essentially comes down too which gives the better DoT benefits, spamming 4-5 JA's every 30-60 seconds to boost your damage, or spamming unboosted WS's and basic shots far more often.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  2. #232
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    The only "real" fix to PLD would to be to allow it to generate much more threat than WAR. Survivability is a moot point so there really is only threat and damage.

    WAR should be higher damage
    PLD should be higher threat (which allows more damage through other party members)

    Do that and people have a choice.


    Also BRD nerf was to make them fall in line with other meele, who's AA resets upon use of any ability or WS. Honestly using skills such as Raging Strike, Barrage, Quelling strike, etc should also reset Light Shot recast to make BRD exactly the same as the other meele.

    Truthfully though SE needs to figure out a way to just have AA go all the time and never get reset but I think they posted they won't do that because it would be too problematic with the animations skills and WS's do.

    I'm lazy but I was going to make a video of AA not going off for 5 minutes because if you cycle your abilities right you can cancel yourself from ever auto-attacking atm.
    (2)

  3. #233
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Reinheart View Post
    My linkshell group not so lucky getting enough members to do IR runs recently thanks to D3 ><
    That is a problem with most LS's.
    (0)

  4. #234
    Player

    Join Date
    Sep 2011
    Posts
    289
    Quote Originally Posted by Reinheart View Post
    My linkshell group not so lucky getting enough members to do IR runs recently thanks to D3 ><
    You can speed clear AV with 5-6ppl no need for a full party of 8.
    (0)
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

  5. #235
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Tango View Post
    You can speed clear AV with 5-6ppl no need for a full party of 8.
    Oh yeah?? What setup you guys use?? We have 5-6 so can test it out lol
    (0)

  6. #236
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Tango View Post
    You can speed clear AV with 5-6ppl no need for a full party of 8.
    My LS hasn't really touched AV much yet. So this is intriguing. Mind filling the rest of us in on your strategy?
    (0)

  7. #237
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Reinheart View Post
    Tested Dragoon last night and gotta say I love the changes...

    Also from JP players blog post on lodestone: http://lodestone.finalfantasyxiv.com...entry?e=369978

    Before Power Surge - Physical Attack at 577, after Power Surge rank3 (max) 923
    +346 Physical Attack... /drool

    Rein can you see if the other forums have any info on Crit Rate and Crit Damage increase numbers? I'm looking for some coutner-evidence to my friend's claim that Criticals have been nerfed.
    (0)

  8. #238
    Player

    Join Date
    Sep 2011
    Posts
    289
    Oh yeah?? What setup you guys use?? We have 5-6 so can test it out lol
    try out: WHM,WAR,BLM,BLM,BLM,BRD
    no fruit (maybe just red fruit for mistress depends on time)
    convert/burn coincounter
    @ last blue circle swap for mistress to:
    WHM,WAR,BLM,MNK,MNK,BRD

    WHM has to be above avg skill to keep group alive solo w/o fruit
    DPS has to be above avg (125+dps on coincounter, 160+dps on mistress) str pots/int pots/ mad pots
    WAR has to help out with Steel Cyclone at each flare spot + collusion top DPS blm

    My LS hasn't really touched AV much yet. So this is intriguing. Mind filling the rest of us in on your strategy?
    My ls did some speed runs with 7ppl (not many since we usually have 8+ anyway) but its 100% possible to do with 7, and based on DPS/parsing/fraps you could do with 6 if you had all high quality players who know the battle plan ahead of time. With 8ppl its very easy to do 17min. clears and on the flare spots with 5BLM's 1 is usually getting no dmg since it only takes 4 well geared BLM's to kill everything at those spots.
    (0)
    Last edited by Tango; 05-25-2012 at 04:18 AM.
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

  9. #239
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hyrist View Post
    Rein can you see if the other forums have any info on Crit Rate and Crit Damage increase numbers? I'm looking for some coutner-evidence to my friend's claim that Criticals have been nerfed.
    I read the opposite, I thought crit's got buffed...

    Here it is:
    Quote Originally Posted by NOC_NA View Post
    The algorithm for calculating the following parameters has been revised:

    Critical Hit Rating / Critical Hit Attack Power / Magic Critical Hit Rating

    * Players will find the impact of these parameters more pronounced when facing higher-level enemies.
    (0)

  10. #240
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Hyrist View Post
    Rein can you see if the other forums have any info on Crit Rate and Crit Damage increase numbers? I'm looking for some coutner-evidence to my friend's claim that Criticals have been nerfed.
    Dunno about crit damage but there's this stuff http://minus-k.com/nejitsu/loader/up177483.jpg (sorry it's in JP)
    It's against the gate guard lv52 at Zaharak - top row is data with +65 crit acc and bottom one is with +15 crit acc, showing crit rate on the right side.

    +65 Crit Acc did 15.28%
    +15 Crit Acc did 6.67%
    (1)

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