There's nothing wrong with ARC, BRD just has the benefit of you know, buffing the party in a world where there's a lack of a dedicated buffer xD.
The main reason I wish they'd go with the route of FFIII/FFV/XI setup, but ah well.
There's nothing wrong with ARC, BRD just has the benefit of you know, buffing the party in a world where there's a lack of a dedicated buffer xD.
The main reason I wish they'd go with the route of FFIII/FFV/XI setup, but ah well.
Or just change the party bonus. Instead of say having a full party buff, for every member in the party you have of a certain job you will get a stat bonus that isn't stackable. Paladin could be defense and hp ( ironic i know), warrior could be attack power, archer accuracy and crit rate, monk attack speed blm refresh and dragoon tp bonus, white mage could give regen to everyone in party. Something along those lines would give us an incentive to use a diverse party and all of those bonuses are all really great things you would want to have in a party.I read this and I think: if the game developers are truly responsible for us - the players - stacking classes and jobs, the solution should be to limit the number of jobs/classes in a full party.
One example could be incentivising balanced party setups. If the system detects a qualifying setup, it could enhance or increase battle rewards regardless of the time taken to complete it. However, it would be up to the game developers to set and recognize those parameters.
I feel I am inclined to agree with Chardrizard. Accomplishing and achieving difficult content should be a fun task. Efficiency is a choice. Steps can be taken to promote balanced setups (or so-called "inferior setups") rather than efficient ones. But it shouldn't be cakewalk for them either.
Last edited by Req; 05-25-2012 at 02:20 AM.
No, what I'm saying is that aside from leveling, classes aren't really meant for party play. Also, the "nerf" to arc is hardly a nerf at all, they changed how a single recast timer works. That's it.So essentially you admit there is a problem with ARC as there is no reason to play it or take one along. You either have to play a different ranged DD or switch to a supporting ranged DD.
And of course I go BRD or THM/BLM as needed. I don't go ARC for the sake of going ARC.
I'd argue that it was an unnecessary nerf whether I had the job levelled or not. If they had nerfed PLD then I would say the exact same thing.
Tested Dragoon last night and gotta say I love the changes...
Also from JP players blog post on lodestone: http://lodestone.finalfantasyxiv.com...entry?e=369978
Before Power Surge - Physical Attack at 577, after Power Surge rank3 (max) 923
+346 Physical Attack... /drool
Just randomly wondering but... With the addition of things like Invigorate, Blood for Blood, Keen Strike and other support-type abilities wouldn't Archer be a superior DD to Bard?
If any of you check my Lodestone you'll see my ARC ain't even level 20 so obviously I don't have the slightest idea, so that is why i'm asking.
I don't play arc or brd much at all, but I'd say you're probably correct on that. However, I lead groups, that's what I do in this game. The thing is, if you're gonna bring ranged dd, why bring ARCs, when you can bring BLMs for MUCH more dps? So really all the added dps from ARC amounts to is better soloing on ARC vs BRD.Just randomly wondering but... With the addition of things like Invigorate, Blood for Blood, Keen Strike and other support-type abilities wouldn't Archer be a superior DD to Bard?
If any of you check my Lodestone you'll see my ARC ain't even level 20 so obviously I don't have the slightest idea, so that is why i'm asking.
I put a lot of Crit Rate+ and Crit ATK+ gear on me and was doing easy 1k+ Blindside+Doomspikes on Princess.Tested Dragoon last night and gotta say I love the changes...
Also from JP players blog post on lodestone: http://lodestone.finalfantasyxiv.com...entry?e=369978
Before Power Surge - Physical Attack at 577, after Power Surge rank3 (max) 923
+346 Physical Attack... /drool
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