What did people say about PLD unwanted? sup speedrun with PLD.
Speedrun CC :P
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What did people say about PLD unwanted? sup speedrun with PLD.
Speedrun CC :P
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Last edited by Chardrizard; 05-24-2012 at 02:28 PM.
Gtfo. Let people live in their delusions. Besides, they're still not done adjusting either apparently especially if they get some more feedback, so we'll see how this all ends up but this community is like a dog, they get something in mind (PLD not wanted) they'll stick to it >.>
You could do speedruns with PLD tank before the patch, too. It was greatly inferior then and it's still greatly inferior. Both of your final boss screenshots are well over 22 minutes and not even finished yet while everyone's been farming these instances with WAR tank in 17-19 minutes/run for ages now. It's always been about efficiency. I don't know what you thought you were proving.


They have always been viable and we already proven they are viable before on our all job speedruns. But, people still thinks class stackings are SE's faulty. I just like to remind people everytime they bitch.
Also i am not sure why are trying to pointing out the timer for, it's as simple as proving they are viable and possible. Slower? sure. But if spending 4minutes more means people get to play the job they like. I am all for it. I am not trying to judge you, but maybe you won't be so bitter all the time if you try to play for fun sometimes and still accomplish things, instead of the cookie cutter setup. I apologize though if you happen to actually like the cookie cutter setup.
Is this a joke post? It's not SE's fault that using PLD is measurably inferior? Really? Come on now. If I'm "bitter" it's because drop rates are abysmal and content has to be cleared hundreds of times. You'd have to be a fool to deliberately make those hundreds of clears take longer than necessary by needlessly using an inferior group composition.


I never said PLD is superior, do they need improvement? yes, for sure. But, i never touched anything on that subject.
So moving on to actually what i was talking about, There is just more than to efficiency when it comes to doing stuff, when you gather a bunch of folks that thinks like you, nobody minds 4min longer, you were talking as if using a PLD or any inferior setup means we suddenly takes 15min longer and waste a potentially another speedrun.
Grinding darklight isn't fun, grinding darklight while playing a class you do not like is even worse, i am just making it less painful and bearable. I hope the concept of playing for fun isn't new to you.
The other day i went MNK to Garuda, we had very very close kills (by that i mean almost 10min kill and almost did not get speedrun) but nobody minded, because people are having fun trying out new stuff.
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Last edited by Chardrizard; 05-24-2012 at 07:09 PM.

What you say applies for the few initial tries you do things. After 40 runs you kinda get bored annoyed and frustrated from a non efficient party.
You said yourself that farming darklight isnt fun, so explain me how it is more fun to farm it with slower and less efficient party?
For example, take the Ifrit NPC where you trade the lamp. After 200 ifrit you get bored to talk to him 3 times each to get a new lamp. This is called efficiency, why cant they just give you xp and direcly ask if you want another lamp? 1 click , 5 seconds done.
Same goes for jobs, class stacking is SE fault because they seem to not play the game and just listen to people in forums. Again you do things with your friends for fun the first times, thats fine, but after a bit you see that going with 6 blms 1 war 1 whm is 3x times faster than going with other jobs, why on earth would you frustrate yourself, waste time, risk to lose, going with another setup?
Makes no sense.
The more you play the game, the more you repeat the tasks, the more you repeat the content, the less time you wanna spend doing it, so you always try the fastest/more efficient way to do it. Especially cause we all are paying for the game.
I have no fun to waste minutes to speakin to NPCs and do repetitive and boring stuff because they dont have an efficient development team, same thing applies to job balancing and class stacking.
Do 300 ifrits then you'll tell me how boring it is to get a 20 minutes kill when you can kill it in 3 minutes with blms/war.



And I'll have to step in and remind you that class stacking is very much SE's fault, between class/job design, ability and damage spread between jobs, and encounter design and balancing (or lack thereof). Pacing of content has had a hand in it, and of course speed runs never helped. Sure, you don't care because you run with a shell, but many of us PuG things, and it's not all sunshine and rainbows; not to say it should be the prime way of doing content, but it should also not be the uphill battle it currently is.
Game mechanics influence the way the playerbase does things. This is why the community was so self-mutilating in FFXI as far as player choices went, and you insta-sucked if you went against the grain.
As I've mentioned in other threads, class stacking should occur as freak occurrences that generate laughs while making the dungeon run interesting and doable, and a varied and balanced group comp should be the way most if not all groups aim to do content. XIV has a LONG way to go before that becomes a reality.
PS: As far as the mentioning of how long it takes, the deciding factor should be how your DPSers perform. The tank should not be a factor in that equation at all. It shouldn't matter if the tank is a WAR or PLD or SAM or BST or whatever; the result should be the same. If a run takes longer with a PLD and shorter with a WAR, then there's a balance problem and in needs to be resolved.
Last edited by Duelle; 05-24-2012 at 07:25 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


Do you think FFXIV devs never thought of trying to balance it so hard so every class can participate? every contents is doable with every class. But, people still go with the path of least resistance unless they are forced to. (example Garuda where u need both melee damage and magic damage to win)
When people asked for unique-ness, we have to sacrifice balance. Of course they will try so hard to balance everything but fact is, there are never true balance without pulling gimmicks like proccing colors at abbysea that FFXI pulled and force people to bring other class. No game out there has successfully pulled it off properly.
Why do you think that is? because devs are lazy? Balancing is not like flipping table, it's not just adding number here and there.
Everybody here liked the idea of varies class, who doesn't? but nobody.. let me repeat NOBODY has came up with properly written idea on how to do balance things properly. All they do is cry and cry somemore.
The way you perceive this is doing setup in non-cookie cutter setup will results in a very ineffecient runs. No that is not the case. It's 2-4mins late in raids. You don't drop one of your arms when you are suddenly 2-4min late. You still get 5chests like everyone else.
Also 20minutes ifrit means you are doing it with noobs.
That is not the setup issue, that the issue with the people you are playing with.
Last edited by Chardrizard; 05-24-2012 at 08:22 PM.



Really now? Over the past few months I have seen wonderful ideas on how to properly balance jobs and events in this game that SE has never payed attention to. I can give some myself right now.
PLD - Needs an AoE attack (Needs Circle Slash back.), needs more oomph on enmity generation abilities on a large scale.
WAR - It is fine now. SE gimped it but we played with it last night and still a much better tank than PLD. I wouldn't consider a WAR tank OP anymore however.
BLM - I know people will grab the pitch forks and find which window in my home they need to break into, but I do believe BLM's need to be toned down. I mean in particular their AoE damage. Fire damage should spread depending on how many enemies get hit by it. How OP is it you can go into a dungeon and just take a few BLM's and kill all the enemies in a room in a matter of seconds before a melee can barely hit it?
As for dungeons. The idea of speed runs is the core of the problem here. Not to mention the abysmal drop rates. When people are forced to speed through the content as fast as possible at a abysmally low chance of getting a piece of gear with only a 15 minute cool down, of course they are inevitably going to find the quickest way of doing it. It is because they are sick of the content, they don't care about the dungeon itself anymore, it is all about the treasure chests at the end now. I don't know why other MMO's know exactly how dungeon content should be distributed but SE can't get something so simple right.
For bosses, they just really need to tone the AoE down. The biggest problem with Chimera is that it is just not melee friendly at all. Poisons and his AoE potentially instant kills whatever is near him. How do you expect WHM's to keep up with this? You are practically begging people not to use melee in this fight. Chimera is the most unbalanced boss fight I have ever gone against in my MMO career. Sure have AoE in there, but AoE should never be bad to the point that it isn't practical to be near him.
So if you want to make bringing melee and PLD viable, you really need to adjust the conditions of the dungeons. Speed runs screw a lot of things up.
If anything, I wish Darklight didn't drop in dungeons at all. Would be nice if it was just setup that you got points at a dungeon and you got a daily cap on how many points you can get and have a NPC sell you Darklight. This works in other MMO's, don't see why it can't here. You can get more points a dungeon run by setting conditions (Kill Marshall after Princess) or (Lure Chimera into a sandpit three times). Can still do dungeons if you hit the cap, but just won't be rewarded points (In case you wanted to help others). I would put at least a 30 minute timer on the dungeon so it is an incentive not to spam one dungeon, but alternate between AV and CC.
So Char, after all this, rather you agree with my ideas or not, it is still my attempt to help this game go in the right direction. Not all of us just come in here to whine, some of us use these forums only as a way to give developers proper feedback they seek. Rather my tone sounds frustrating or not, I strive to give feedback whenever I can and hope that developers will take into consideration my ideas.
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