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  1. #41
    Player
    Skies's Avatar
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    Nov 2011
    Location
    Ul'Dah
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    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Zyph View Post
    Nope.

    From the thread about unimplemented classes from back at launch:


    Sounds more like Puppetmaster to me. Also seeing as how Arcanists use very mechanical looking staffs that are in the game already...

    And before you go all like "That was from launch, things have changed," in that thread there was a list of unimplemented abilities for existing classes at the time of launch, half of which now have been implemented as of the ability revamp or as job skills.
    Hrm... Of that I was unaware at all! That is great!
    However, I see more as Arcanist splitting into Puppetmaster and Summoner, one of which focuses on 'the power of man' and the other goes down the path of 'the power of god'. Essentially, each one has a pretty different take, one of them is very offense-heavy the other far more support/trap based.
    I mean, this is really just having ideas for it, and those abilities don't seem to be too dissonating from a summoner's 'archetype', and although it has a pretty different theme, it's just a matter of putting in some imagination and a nifty twist.
    (1)

  2. #42
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Skies View Post
    Hrm... Of that I was unaware at all! That is great!
    However, I see more as Arcanist splitting into Puppetmaster and Summoner, one of which focuses on 'the power of man' and the other goes down the path of 'the power of god'. Essentially, each one has a pretty different take, one of them is very offense-heavy the other far more support/trap based.
    I mean, this is really just having ideas for it, and those abilities don't seem to be too dissonating from a summoner's 'archetype', and although it has a pretty different theme, it's just a matter of putting in some imagination and a nifty twist.
    Maybe, but if Summoner is implemented, I'd rather see them deal with lesser spirits/elementals as their Class and then their Job abilities deal with Carbuncle/Diabolos/Fenrir (ex non-Primal spirits).

    But your idea could work if they do a job overhaul that gives jobs more than a 5 skill difference from classes, I just feel like splitting jobs would leave things two similar between the two the way it is now.

    Either way, I can see the lore behind SMN's class (Evoker or whatever it'll be called) being something like "After the Black Shroud gets nuked by the Empire, the Elementals of the wood realize that there's nothing left to gain, and things will only get worse, by being passive guardians and decide to aid select individuals by allowing those individuals to call them in times of need." Or something like that.
    (2)

  3. #43
    Player Andrien's Avatar
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    Mar 2011
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    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    glad to know there are people that is aware of the existing unimplemented classes. What SE need to do is work on those first.
    (0)

  4. #44
    Player
    Sabaku_Usagi's Avatar
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    Mar 2012
    Location
    Limsa Lominisa
    Posts
    275
    Character
    Sabaku Usagi
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    I honestly would like to know what core structure the job system is going to take on. I made a thread about it in the Battle Mechanics section of the forums: http://forum.square-enix.com/ffxiv/t...ip-progression

    It's a little lengthy but it's hard to know how to handle new Jobs being added without knowing what Job progression SE has decided upon. (If anyone has dev comments to link I'd really appreciate that, but as far as I know it's still being tossed around by the dev team which way they'll go)
    (0)

  5. #45
    Player
    AceofRains's Avatar
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    Jun 2011
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    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Sabaku_Usagi View Post
    I honestly would like to know what core structure the job system is going to take on. I made a thread about it in the Battle Mechanics section of the forums: http://forum.square-enix.com/ffxiv/t...ip-progression

    It's a little lengthy but it's hard to know how to handle new Jobs being added without knowing what Job progression SE has decided upon. (If anyone has dev comments to link I'd really appreciate that, but as far as I know it's still being tossed around by the dev team which way they'll go)
    Apparently you havent read my Guide yet.

    This is the job system I'm hoping to see as it will allow for great variety and sensible combinations. I invested alot of time into this guide so yeah ._.
    (3)

  6. #46
    Player
    Sabaku_Usagi's Avatar
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    Mar 2012
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    Limsa Lominisa
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    Sabaku Usagi
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by AceofRains View Post
    Apparently you havent read my Guide yet.

    This is the job system I'm hoping to see as it will allow for great variety and sensible combinations. I invested alot of time into this guide so yeah ._.
    You were definitely correct that I haven't read that "guide". The core question that I'm asking is if your ideas would even be valid. SE seems to be progressing more towards a "1 class = 1 job" feel but that's just IMO. What I would hate, is for SE to continue to keep us in the dark when great suggestions like yours are being drafted up with a lot of time/consideration being put in only for them to tell us 1 Job only!

    I was considering making something similar to what you created, but decided to hold off until I got word if this was even possible! 1 Class with multiple jobs, or 1 class = 1 job is my question.

    Did you read my thread?
    (0)

  7. #47
    Hard to say honestly, since it can easily build off of Shepherd if they wanted.
    (0)

  8. #48
    Player
    AceofRains's Avatar
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    Jun 2011
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    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Sabaku_Usagi View Post
    You were definitely correct that I haven't read that "guide". The core question that I'm asking is if your ideas would even be valid. SE seems to be progressing more towards a "1 class = 1 job" feel but that's just IMO. What I would hate, is for SE to continue to keep us in the dark when great suggestions like yours are being drafted up with a lot of time/consideration being put in only for them to tell us 1 Job only!



    I was considering making something similar to what you created, but decided to hold off until I got word if this was even possible! 1 Class with multiple jobs, or 1 class = 1 job is my question.

    Did you read my thread?
    yes I did read your thread. But I didn't take a genius to figure out exactly what you mean by these methods
    I posted in your thead and ill say it again here.
    The job system is made for horizontal growth meaning multiple jobs from one class

    Although it does worry me as well because they are keeping us in the dark. And with yoshi saying crazy things like a GLA -> DRK when lancer is the obvious choice idk what to expect from the job system and thats why I HAD to make my guide.
    (0)

  9. #49
    Player
    Sabaku_Usagi's Avatar
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    Mar 2012
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    Limsa Lominisa
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    275
    Character
    Sabaku Usagi
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Yea, unfortunately the DEV team keeps us guessing. I find it infuriating to not know what they are thinking. I'm pretty sure lancer -> DRK makes sense but MRD -> DRK also makes sense... I just wish they would clarify what direction they are taking the job system.

    I know the multiple jobs per class makes sense, even the Job stones make you think that's the way it "should be"... but I just don't want to commit the cardinal sin of investing my hopes into something that I think is reasonable. Only to get let down later on. My problem isn't with what makes sense overall, but why doesn't SE say they are going to do?
    (0)

  10. #50
    Player
    AceofRains's Avatar
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    Jun 2011
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    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Sabaku_Usagi View Post
    Yea, unfortunately the DEV team keeps us guessing. I find it infuriating to not know what they are thinking. I'm pretty sure lancer -> DRK makes sense but MRD -> DRK also makes sense... I just wish they would clarify what direction they are taking the job system.

    I know the multiple jobs per class makes sense, even the Job stones make you think that's the way it "should be"... but I just don't want to commit the cardinal sin of investing my hopes into something that I think is reasonable. Only to get let down later on. My problem isn't with what makes sense overall, but why doesn't SE say they are going to do?
    Got me man... damn SE and their secrets.

    Blah I'd prefer to get my hopes up and watch them come crashing down, it just proves that they fail to deliver especially if everyone is in agreement.
    (0)

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