they did nerf black mage... well indirectly.Actually, no I have my feet firmly planted in reality.
You should do more reading.
Every Melee Class got some sort of buff, with Marauder only getting a nerf in some of its AoE Rape-face situations. (Berserk even got a buff.)
Critical Damage boosts across the board got buffed, which will benefit melee jobs more as they'll have more critical chances.
Meanwhile BLM's got nothing. This likely means the power creep was balanced out some. Will people still play the easy button game of class stacking? Sure, because that's how band-wagon players think. You can't break that sort of 'path of least resistance' mentality, people will just find another exploit.
But as far as cries for 'nerf blm'. Even though I agreed before the patch that Magic Damage needs some adjusting, I'll smack the crybabies first, then see what the adjustments have done for the game in general, instead of knee-jerking.
Something you should adapt into your gaming policy as well.
its called collusion
read that 3 times now i dont see any archer/bard buffs can you be so kind as to point them out please?Actually, no I have my feet firmly planted in reality.
You should do more reading.
Every Melee Class got some sort of buff, .
Ha! Good call! Though that will change some combat tactics as well.
Ah Collusion-Flare, I shall miss seeing thee.
Melee:
may-lay
(...)
*Combat involving non-projectile battle, particularly with fists, club, etc.
Last edited by Hyrist; 05-24-2012 at 07:25 AM.
Yet again you fail to understand what I was saying which was completely sarcastic in nature. Please try to read who I quoted and what I posted - Thanks.Actually, no I have my feet firmly planted in reality.
You should do more reading.
Every Melee Class got some sort of buff, with Marauder only getting a nerf in some of its AoE Rape-face situations. (Berserk even got a buff.)
Critical Damage boosts across the board got buffed, which will benefit melee jobs more as they'll have more critical chances.
Meanwhile BLM's got nothing. This likely means the power creep was balanced out some. Will people still play the easy button game of class stacking? Sure, because that's how band-wagon players think. You can't break that sort of 'path of least resistance' mentality, people will just find another exploit.
But as far as cries for 'nerf blm'. Even though I agreed before the patch that Magic Damage needs some adjusting, I'll smack the crybabies first, then see what the adjustments have done for the game in general, instead of knee-jerking.
Something you should adapt into your gaming policy as well.
You have to say /sarcasm in that case lol, sarcasm never carries well over the internet.
As for changes I think one issue I see coming from MRD is how slowwww Whirlwind is unless they secretly sped up it's animation which would be nice. But that ability is such a horrible animation lock lol.
*ahem* To review for the slow ones out there:
I see no room for misinterpertation, even including sacrasim.
You're making the assumption for the person you quoted that BLM must get 'nerfed' directly like 'Barcher' did.
In which case I told you to check your reading comprehension because BLM's performance advantage over other jobs did get a nerf when the bottom bar on Melee got distinctively raised.
There are two ways to nerf a class advantage.
You either take the job down a notch, or you raise the base performance of its competition.
The latter just happened for BLM.
I'm sorry, but the comprehension failure is on your part.
All great changes i think!
pld need an aoe... (apart from the mass voke)
Does this mean the HP is staying the same? So no HP boost?When changing from Gladiator to Paladin, instead of HP being reduced, INT will now be reduced.
Also where is the PLD aoe? How are they useful in this game when everything is aoe oriented?
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