i like what i see for paladin. the only thing i might have added would like... enmity slightly increased with holy succor and some kind of damage mitigation trait. otherwise, good job SE![]()
"Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl
Hmmm so Paladin ability name is same as JP was looking it up and showed Hallowed Ground on mooglebox so used that on mine.
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Maybe this is the best part of pld reform. If this work while parring a push-back attack would be awesome.While casting it will be possible to block with your shield and if the block is successful, casting will not be interrupted.
About brd nerf..do you really think it's a nerf ? <_< Actually it's just a fix to align arc/brd to others melee: all classes using a ws delay auto attacks, while brd was the only one to attack immediatly after ws
...Overlooked. Okay. Let's see:
Moogle fight. I was asked to go bard.
Cutter's Cry run. I was asked to go bard.
Aurum Vale. i was asked to go bard.
Darkhold: I was asked to go bard.
Garuda: I was asked to go bard.
Yeah, no one ever wants people to go bard these days.
Suirieko Mizukoshi ofExcaliburLamia
It looks like SE had a change of heart as opposed to what they were claiming with regards to warrior and the changes are much more in tune with what I mentioned in a previous post.
Rampage with the parry + makes sense from a tanking perspective and is a welcome change while berserk actually can function for 'DD mode.' It evenly divides a warriors role between tanking and damage dealing without being all in one. A fine change.
All in all I'm glad they didn't go the all out nerf route.
Aw hell yeah DRG is back up to speed!
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