Quote Originally Posted by Gramul View Post
I think a big reason for all this luck based stuff is simply that there's not enough content to keep interest if it was skill based.
A lot of people would finish too quickly.
That's somewhat true, but people who can do it quickly are going to try and finish it ASAP, get their drops, and move on way before new content comes out anyways. Giving the dungeons artificial longevity through a poor drop rate that rewards luck more than skill is just bad design overall, and that's not counting the lag and instance congestion that occurs from groups constantly repeating the dungeon who would otherwise have stopped by now if not for the badly designed reward system.