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  1. #1
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Gramul View Post
    I think a big reason for all this luck based stuff is simply that there's not enough content to keep interest if it was skill based.
    A lot of people would finish too quickly.
    That's somewhat true, but people who can do it quickly are going to try and finish it ASAP, get their drops, and move on way before new content comes out anyways. Giving the dungeons artificial longevity through a poor drop rate that rewards luck more than skill is just bad design overall, and that's not counting the lag and instance congestion that occurs from groups constantly repeating the dungeon who would otherwise have stopped by now if not for the badly designed reward system.
    (0)

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  2. #2
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by SwordCoheir View Post
    That's somewhat true, but people who can do it quickly are going to try and finish it ASAP, get their drops, and move on way before new content comes out anyways. Giving the dungeons artificial longevity through a poor drop rate that rewards luck more than skill is just bad design overall, and that's not counting the lag and instance congestion that occurs from groups constantly repeating the dungeon who would otherwise have stopped by now if not for the badly designed reward system.
    Hopefully that will change as they add more things to do.
    (0)