I agree with every point he made, and mostly with this.

"The instanced dungeons are also offensive. These raids reward groups with more treasure chests based on speed of completion. Some dungeons will award additional treasure based on certain combat or task conditions as well. In theory this sounds relatively harmless, but it has made the community completely ostracize characters in melee jobs who want to run these raids. Those brave souls who try to go against this practice find themselves being completely unable to finish the content successfully. To add fuel to the fire, the best dungeon equipment has a ridiculously low drop rate even with a perfect 5 chest speed run. This leads to groups zipping through content over and over with zero group flexibility until they burn out. Players don't have a chance to really experience and enjoy the dungeons, because they're too busy running past enemies to meet the speed run requirement. In its current state, the primal fights and dungeon raids are unforgiving rat races that reward mostly luck, not hard work. Not a great way to attract new players who are accustomed to being rewarded for their efforts."