Quote Originally Posted by NoctisUmbra View Post
Actually, its been determined that the DPS value of a weapon is what determines the strength of weapon skills as well as the caps of attributes on weapon skills. The Damage value determines the strength and attribute caps for Auto Attack damage, and thus the DPS value indirectly gives you an idea of whether you will be putting out more or less damage with your AA alone on the long run. Especially in the case of ARC/BRD who can manually control the pace of Light Shot and keep it on cool down as opposed to other DoW that suffer delays to their AA when using weapon skills, the DPS value means a lot.
Really, I'd like to see where that determination was made, it's incredibly hard to believe that they're using DPS for dmg base on WSs, seeing as DPS is simply dmg/delay. Show me the formulas that people have come up with.
AA on other classes/jobs actually doesn't get stopped by weaponskills, it gets queued so that as soon as your WS completes an AA will happen if the timer is down, it works out the same as being able to manually hit LS, check it out sometime. If I hit WSs so fast on DRG that I don't get to AA between them, I'd also be hitting them so fast as to not be able to squeeze in a LS, if I pause on DRG for .5 secs between AAs still happen between each skill, assuming the delay is down, I just don't have to hit a button.
But that's not really the point of this thread.
Grab the bows, assuming you've got them, fight equal leveled mobs, which is to say all mobs are 55 or 53 or 52 for 50 of each WS on each bow, check the numbers yourself. WS dmg scales with the dmg value, not the DPS value. I of course didn't test this with bows, but the math is the same no matter the weapon type.