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  1. #1
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    Elkwood's Avatar
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    Elkwood Davidson
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    Quote Originally Posted by MonsieurVerde View Post
    How is it a client issue? Do you know how often the frame buffer is accessed in an MMO? Something or other is constantly being loaded to and from memory and textures are constantly being drawn...Further modified by high AA and high level drawing options.

    Few other games need to tax a GPU as much. Except Crysis...but that's far more poorly optimised than FFXIV. >_>
    No I have no idea how the framebuffer is being accessed in this particular MMO. But that also depends once again on how SE coded the game. The constant load on the system would most likely be Player Characters as that is the one constant that is always changing which the system cannot accommodate automatically for.

    But once again that still does not account for a 20C temp discrepancy between Starcraft II, Civ 5, and other games which came out roughly about the same time.
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  2. #2
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    Cairdeas's Avatar
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    Julie Nymphiel
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    Quote Originally Posted by Elkwood View Post
    No I have no idea how the framebuffer is being accessed in this particular MMO. But that also depends once again on how SE coded the game. The constant load on the system would most likely be Player Characters as that is the one constant that is always changing which the system cannot accommodate automatically for.

    But once again that still does not account for a 20C temp discrepancy between Starcraft II, Civ 5, and other games which came out roughly about the same time.
    You can't really compare games based on release dates.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #3
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    Quote Originally Posted by Elkwood View Post
    No I have no idea how the framebuffer is being accessed in this particular MMO. But that also depends once again on how SE coded the game. The constant load on the system would most likely be Player Characters as that is the one constant that is always changing which the system cannot accommodate automatically for.

    But once again that still does not account for a 20C temp discrepancy between Starcraft II, Civ 5, and other games which came out roughly about the same time.
    In Starcraft II the map is pre-loaded and the character sprites are not nearly as large as in XIV. O_o I don't magically see sprites rendered as they enter my sight range in SC2 and that's because it's a much lesser load. Likewise the textures for the maps are not that large either.

    In XIV the map must be drawn and rendered every time you move the camera, every time you physically move and everytime something else must draw an emote/move. Every time a PC or NPC appears in your range it must be loaded, drawn and stored. So, no, this game isn't really putting an unrealistic load on your GPU compared to other games.
    (0)
    Last edited by MonsieurVerde; 04-04-2011 at 07:42 PM.
    Did you expect something witty?

  4. #4
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    Quote Originally Posted by MonsieurVerde View Post
    In XIV the map must be drawn and rendered every time you move the camera, every time you physically move and everytime something else must draw an emote/move. Every time a PC or NPC appears in your range it must be loaded, drawn and stored. So, no, this game isn't really putting an unrealistic load on your GPU compared to other games.
    Judging by how little the game engine does, some high poly characters and a smack load of bloom i'd say it is overtaxing. Even WoWs engine probably has more special effects and shaders than XIV.
    (1)

  5. #5
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    Quote Originally Posted by Sinzfeldt View Post
    Judging by how little the game engine does, some high poly characters and a smack load of bloom i'd say it is overtaxing. Even WoWs engine probably has more special effects and shaders than XIV.
    And WoW is offset by Low Draw Distance, Low Res Textures, etc. Bloom itself isn't that taxing. >_> It's Also not just the characters that are complex.
    (0)
    Last edited by MonsieurVerde; 04-04-2011 at 09:27 PM.
    Did you expect something witty?

  6. #6
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    Quote Originally Posted by MonsieurVerde View Post
    And WoW is offset by Low Draw Distance, Low Res Textures, etc. Bloom itself isn't that taxing. >_>
    It may be slightly lower but i dont remember the pop-in/blurry texture distance being as bad as XI. Hell i dont think it was even noticeable in XI. One step forwards 2 steps back.
    (0)

  7. #7
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    Quote Originally Posted by Sinzfeldt View Post
    It may be slightly lower but i dont remember the pop-in/blurry texture distance being as bad as XI. Hell i dont think it was even noticeable in XI. One step forwards 2 steps back.
    pop-in? Blurry Texture? Are you referring to when you get closer to certain landscapes?
    (0)
    Did you expect something witty?

  8. #8
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    Quote Originally Posted by MonsieurVerde View Post
    pop-in? Blurry Texture? Are you referring to when you get closer to certain landscapes?
    I funnily enough have some examples at hand:

    http://i19.photobucket.com/albums/b2...evir/LLFar.jpg

    http://i19.photobucket.com/albums/b2...evir/LLMid.jpg

    http://i19.photobucket.com/albums/b2...ir/LLclose.jpg
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