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  1. #11
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    HP/MP isn't I was expecting from you guys. I was expecting new function that a tent would be useful to use. Let's say 2.0 has Weather Effects that effect our stats. Nothing too extreme but something like (-20 Fire /+20 Water Resist) in hot weather. Say using a Tent would make the -20 to 0.

    Or lets say when your Party sets up a tent it tells other players that you have this camp and lets say within 50yam radius you get +2% EXP to all your party members. Lets say you can only use it every 20hrs-cooldown and when you use it in a party it inputs everyone elses Tent timers to 20hr cooldown also.
    (0)
    Last edited by Venat; 05-19-2012 at 12:52 PM.

  2. #12
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Airget View Post
    My concept of tents would be an option that would allow you to save mid-dungeon so you could carry on later on. Rather then have small fast-paced dungeons, they introduce dungeons which would take some time but for those who might not have enough time they could "save" their progress and continue at a later time.

    The only thing to keep in mind though is that they would have to have the same people with them when they re-enter the dungeon so it would pretty much be designed for static groups.
    I like the idea for several reasons. It allows the Devs to design some longer dungeons, possibly with some forks and branches, but still give folks with limited time chances to do them. Uses a classic FF item to do so. And would look really neat.

    I'd like to add some uses also.

    -Since theres some random campfires used for quests in many places (and if tents are used, come 2.0 some could be strategiclly placed) You could also use tents to return a sellers purpose to Retainers.

    Find a campfire, place a tent. Select a single Retainer Place retainer Traveling merchant.
    Place a Duration of X, and a cool down of X.
    Want to set up and sell arrows near a dungeon? Dark matter? maybe potions?

    -Also like the rested XP, for those who have to Log out in a bit of a hurry (though the Inn warp kinda ends the need)

    -Maybe a Remote way to send things to storage/retainers/bank. Some games have this as a helper your summon for a moment. Would be a neat twist if you dropped a tent that had bags and chests as the "inside" decoration.

    -And the final use, Role play. If calling a tent brought up a chair or two, or maybe a log to sit on infront of a camp fire, it could be a very fun way to roleplay on location. And have people who are out and about come by, have a seat and chat with you.

    (along this vein i'll mention something from a MMO called Tera Online. It has a mechanic where to regain "stamina" you stand near a fire, can make your own or go to a town/outpost. The mechanics don't matter (nor are really applicable to FF14, nor do i want them to be), but what this also accomplishes is people randomly congregate at camp fires.

    Camp fires are a natural meeting place, even if there are bonuses or not, for the sheer fun of gathering round the fire, it could be really neat to have some tents openworld.

    I do think that if Tents are to be multipurpose, something like having a tent only placeable at those camp fire locations. there should be only one placeable, but accessable by all. (maybe 2-3 tents around the camp fire so it looks like more Multi-person) You avoid:

    -An entire map taken up by tents with one person at each, which would honestly be pretty lame to see.
    -Fights over Camping spots (depending on the Retainer idea, which may not be the best idea, but its AN idea)
    -Tents becomming nothing but an elaborate "potion".

    Instead you have an item you, and anyone else who joins in, can get the "advantage" of. Spur of the moment or group gathering spot, and some fun roleplay. As far as extream usefulness, the quoted idea is an excellent idea for In-dungeon use. I'd like to see some open world useage also

    (and if they put a fireplace in caves, have bedrolls show up instead of tents

    I approve of this thread
    (1)

  3. #13
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    From an MMO standpoint, implementing a tent is an awkward thing.

    The only way tents would be viable other than as a weird AFK emote is if there was a situation in game that called for a player to need one. Like a dungeon that was overly long and had to be completed in phases (as someone suggested). But the game is already strewn with options that allow you to leave the game quickly, and/or heal up quickly. Large maps are dotted with crystals to warp to and return to upon death. There's no long journeys for us to take that would require a tent. Unless the game were to be redesigned around them, tents wouldn't be able to serve much purpose.

    Not saying I wouldn't be for an AFK emote that turned me into a moogle tent.



    because that'd be a Goobbue-riding level of cool.

    Besides, when you think about it, you already have tents. They're the huts surrounding every crystal camp. You just can't use them.
    (0)

  4. #14
    Basically a 3 step process.

    1. Toss tent at boss.
    2. Let it get bit by a silence, darkness, poison snake.
    3. Profit and/or get horribly raped when it fails.

    A tent system doesn't really have too much use in the MMO setting given how they'll probably introduce a higher native regen/refresh and 'campsites' just to be generic..err standard, so really a tent would only serve as a means of not going back to the inn, which would actually negate their purpose altogether (in current version at least.)
    (0)

  5. #15
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Elexia View Post
    A tent system doesn't really have too much use in the MMO setting given how they'll probably introduce a higher native regen/refresh and 'campsites' just to be generic..err standard, so really a tent would only serve as a means of not going back to the inn, which would actually negate their purpose altogether (in current version at least.)
    Tent be alright for quick Inn function but it would have its limitations on max Bed Bonus.

    Normally 16 hours logout gives u about 15000exp bonus while your in a INN. Max INN cap being like 50000exp something like.. 3-4days logged out. I dont know the exact cap of it but lets just say it is.

    Say when your using a Tent anywhere on a field cus you quickly need to logout right away or your too lazy to go back to the INN or you like where your currectly are.

    Bed bonus for Tent is slower and say Cap is 20k EXP.

    Say for you toget Tent bonus to 20k it take 30 hours.

    And lets say for INN bonus u get about 25000 in same time.
    (0)
    Last edited by Venat; 05-20-2012 at 03:53 PM.

  6. #16
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    757
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Denmo View Post
    because that'd be a Goobbue-riding level of cool.

    Besides, when you think about it, you already have tents. They're the huts surrounding every crystal camp. You just can't use them.
    Well on that note, I think huts surrounding crystal camp should be functional. This will bring more life to those static camps. Have the huts bigger and function like an inn, that if you logout in it, you get exp bonus. But this is quite a dilemma if you only receive 4 Guildleves, there's really no reason to hang around in the camp.

    Having an inn at camps works in WoW because they have quest chains and long quests given by NPCs at the camp. On that note, NPCs at camp should also offer some quests. Also they can offer automatic chocobo rides that connect between each camp.
    (0)

  7. #17
    Player
    Yves's Avatar
    Join Date
    Mar 2011
    Posts
    556
    Character
    Bubble Yum
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    "You pitch a tent in the middle of the thick forest."
    (0)

  8. #18
    Player
    Mushy's Avatar
    Join Date
    May 2011
    Location
    Ul'Duh
    Posts
    632
    Character
    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    my epic thread about tents and cottages

    I already went in-depth with this sucker of a thread. even produced a professional image depicting them in game:
    (0)
    MAGIC MUSHY ROOMS

  9. #19
    Player
    VoltaAsura's Avatar
    Join Date
    Feb 2012
    Posts
    533
    Character
    Volta Asura
    World
    Excalibur
    Main Class
    Thaumaturge Lv 61
    Only thing I could see the tents being used for, is for logging out in the middle of the world, and away from cities, to be used for getting rested bonus.
    (0)

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