Pretty much, but I wouldn't do the level 10 and below weps. The gatherers will fail a ton at the pots, and will garner more hate and die. Faster to just spam pots like nuts for the 60 pts per.So the general strat is as follows? (with 1war/2whm/2dol/3doh)
Everyone but the tank has a damaged below level 10 weapon/tool
Gathers/Crafters spam as much as they can to get all the debuff bonus up (Try not to get hit)
Keep all the lines up
Kill the 2 roaming non agro npc's (can't count on the 3rd to always be there)
Kill boss after all waves and roughly 11:00 for the time remaining bonus.
Anything i missed?
if you wear ALL gathering + gear it prevents this
from what i can tell you miss 1/10 pots at 62 gathering, and thats what im at, but im missing a single piece of gear still thatl top me up to 80 almost
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Can you tell me why 3 doh?
If the dol have the hate reset, then wouldnt you want 3 dol to do red/blue/rainbow?
As far as doh I don't see how regen and reduced enmity is useful. Regen is for the Laborers and not the archers, and reduced enmity doesn't lost hate on the gathers/doh does it?
att buff can never wear off. It's crucial. Also the level - weapons don't stack. So you would get 80 points per people using but it makes thing a lot harder.Can you tell me why 3 doh?
If the dol have the hate reset, then wouldnt you want 3 dol to do red/blue/rainbow?
As far as doh I don't see how regen and reduced enmity is useful. Regen is for the Laborers and not the archers, and reduced enmity doesn't lost hate on the gathers/doh does it?
Original blog post : http://lodestone.finalfantasyxiv.com...entry?e=367090
Please press LIKE on that blog post for that poster giving us this info
【POPタイミング】
雑魚殲滅直後
pop timing,
right after killing all the junk mobs
【前提条件】
前提条件①:迷い込んだ魔物を討伐(蟹、サボテン、レミュー)
前提条件②:蛮族が使役する魔物を討伐(ボム、ドレイク、ウルフ)
※こちらはNPC兵士の攻撃が入りませんので自力処理です。
Requirement 1) Kill the lost mob that comes in - crab, cactar, lemu (monkey)
Requirement 2) Kill the mobs the beastmen bring in - bomb, drake, wolf
【POP条件】
雑魚をNPC兵士にたくさん倒して(〆て)貰う
Pop Requirement
Make the militia soldiers kill (finish off) the mobs as much as possible.
こちらがどの程度の数なのかはまだ不明です。(全部倒して貰えば確実です。)
詩や呪等を投入して、〆すぎると亡者は湧きません。
※ボスの残りHPや殲滅タイムなどは一切関係ありません。
Not sure how many is required at the moment (If you can have it kill everything it's for sure)
Don't use BLM, or Songs to kill (DOT) or the zombie wont pop.
*Boss's HP or remaining time has nothing to do with this
------
Hope that helps
Info from 2CH for this one so could be false info.ADD: Also not really hamlet related... (maybe) but for the crafting gear/weapons (class specific ones like Vanya??) says use sub-tool to HQ and you get 2x for the high quality items needed instead of just 1.
Last edited by Reinheart; 05-19-2012 at 03:46 AM.
Perhaps the DoL poison effect is bad if it steals kill shots from the NPCs. If that really is a requirement. I'll test it.
There was this info in there also thought it didn't matter but I guess since you mentioned it I'll translate this bit.
追記3:
ギャザの毒を無くし、スリップ死のリスクを完全に回避してみたところゾンビはPOPしました。
最初に書いたとおり、"雑魚をNPC兵士にたくさん倒して(〆て)貰う"こちらが条件というのが今のところの結論です。
Additional Info 3:
Getting rid of Gatherers poison and making sure there is no slip damage death cause the zombie to pop.
Like mentioned at beginning making sure the soldiers kill (finish off) the mobs is the main requirement.
Last edited by Reinheart; 05-19-2012 at 03:46 AM.
i have an even better reasonCan you tell me why 3 doh?
If the dol have the hate reset, then wouldnt you want 3 dol to do red/blue/rainbow?
As far as doh I don't see how regen and reduced enmity is useful. Regen is for the Laborers and not the archers, and reduced enmity doesn't lost hate on the gathers/doh does it?
2 doh cant get all 3 buffs up at the same time for its bonus
2 dol can EASILY do theirs though for its bonus
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What would you recommend as the best third buff to have from doh then?
Regen or lower enmity? (Regen i thought only affected the soldiers, not the archers, and I don't know if the enmity loss means no agro for crafters)
start with ALL 3 buffs for the bonus
after that all 3 can spam attack, another buff doesnt really matter at that point(dols would pretty much be spamming the same 2 debuffs also so it doesnt really chabge how anythings done)
and when the boss shows thats when you mix in enmity anyway
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