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  1. #1
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    SE's methods of balancing are disturbing at best. They can't ever find a way to make one job just as efficient. What they do is gimp the job considered OP. Warrior as a tank will be getting gimped I assume to the point that PLD will be back in the game and a Warrior tank will be looked upon like they are in FFXI. However, in all fairness WAR's are supposedly getting a DPS increase in Berserk also. As long as WAR is still useful in some way, I won't complain but so much.

    Back to the point. SE only knows how to gimp a class and not find a way for the weaker class to properly balance out with the OP class without touching the OP class.

    Like I said, simply making adjustments to the combo system and don't make AoE so brutal does wonders. Just have it where we can still perform a combo despite the position (assuming you don't miss), but the damage is more potent if done in that position. Its really that simple on how to make melee more efficient.
    (1)

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Velhart View Post
    Warrior as a tank will be getting gimped I assume to the point that PLD will be back in the game and a Warrior tank will be looked upon like they are in FFXI. However, in all fairness WAR's are supposedly getting a DPS increase in Berserk also. As long as WAR is still useful in some way, I won't complain but so much.
    imo warrior will still be a great tank sure they may nerf steel cyclone a bit but just means you may actually need to flash and voke more than once and use godsbane combos to keep hate.

    the way it is now its just total /faceroll. you can tank effectively using only steel cyclone in some cases. primarily why almost anyone can war tank successfully. so yeah imo all the patch will do is actually make you try to tank.
    (2)

  3. #3
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Velhart View Post
    SE's methods of balancing are disturbing at best. They can't ever find a way to make one job just as efficient. What they do is gimp the job considered OP. Warrior as a tank will be getting gimped I assume to the point that PLD will be back in the game and a Warrior tank will be looked upon like they are in FFXI. However, in all fairness WAR's are supposedly getting a DPS increase in Berserk also. As long as WAR is still useful in some way, I won't complain but so much.

    Back to the point. SE only knows how to gimp a class and not find a way for the weaker class to properly balance out with the OP class without touching the OP class.

    Like I said, simply making adjustments to the combo system and don't make AoE so brutal does wonders. Just have it where we can still perform a combo despite the position (assuming you don't miss), but the damage is more potent if done in that position. Its really that simple on how to make melee more efficient.
    All they are doing to WAR is making Steel Cyclone "Less efficient" somehow (my bets are on making it conal or increasing the recast time) and reduce how much hate you get with Collusion. On the flip side berserk is getting boosted and so will Whirlwind, I'm hoping for Whirlwind the AOE will be increased so it will be helpful for Garuda.

    As far as boss AOEs go, most bosses either have AOEs that are fine to heal through (Ifrit's Sear, Vulcan Blast, Moogle King's Moogle-go-round) or ones that you absolutely have to avoid (Coincounter, mostly). The latter takes practice, like being ready to run when Coincounter is on his 3rd attack. The former you just have to have WHMs that aren't lazy and know how to play their job. Tossing out Regens to all the melees even when they haven't taken damage as well as throwing out Curagas if more than 1 person has taken damage since the damage splits and it will top everyone off if people are at high HP. AOE stoneskin from both WHM(s) and BRD(s) makes a big difference too. They also need to not be dumb and sit on Benediction if it would keep a whole bunch of people alive. I think PLD being able to tank will help melee parties, too, cause Divine Veil is amazing and Holy Succor will add another person to heal DDs.

    For combos, I don't think the positioning errors thing should be messed with since that and animation lock will be fixed for 2.0, but it would be nice to get some kind of on-screen indicator like the walk/run icon to let us know what side we are on and what distance we are in relation to our current target.

    Also I want to add for anyone having trouble avoiding Garuda's teleport attacks, make sure you start running to a pillar/center of the arena depending on the phase as soon as you lose target on her, before she teleports away. It gives you an extra second or so of warning instead of waiting for her to disappear. You can also keep an eye on the mini map and see where she will pop before she actually appears, too.
    (1)
    Last edited by Estellios; 05-18-2012 at 07:04 AM.