Page 7 of 9 FirstFirst ... 5 6 7 8 9 LastLast
Results 61 to 70 of 83
  1. #61
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    SE's methods of balancing are disturbing at best. They can't ever find a way to make one job just as efficient. What they do is gimp the job considered OP. Warrior as a tank will be getting gimped I assume to the point that PLD will be back in the game and a Warrior tank will be looked upon like they are in FFXI. However, in all fairness WAR's are supposedly getting a DPS increase in Berserk also. As long as WAR is still useful in some way, I won't complain but so much.

    Back to the point. SE only knows how to gimp a class and not find a way for the weaker class to properly balance out with the OP class without touching the OP class.

    Like I said, simply making adjustments to the combo system and don't make AoE so brutal does wonders. Just have it where we can still perform a combo despite the position (assuming you don't miss), but the damage is more potent if done in that position. Its really that simple on how to make melee more efficient.
    (1)

  2. #62
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Velhart View Post
    Warrior as a tank will be getting gimped I assume to the point that PLD will be back in the game and a Warrior tank will be looked upon like they are in FFXI. However, in all fairness WAR's are supposedly getting a DPS increase in Berserk also. As long as WAR is still useful in some way, I won't complain but so much.
    imo warrior will still be a great tank sure they may nerf steel cyclone a bit but just means you may actually need to flash and voke more than once and use godsbane combos to keep hate.

    the way it is now its just total /faceroll. you can tank effectively using only steel cyclone in some cases. primarily why almost anyone can war tank successfully. so yeah imo all the patch will do is actually make you try to tank.
    (2)

  3. #63
    Player Vinta's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    211
    Character
    Vinta Calvert
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    I agree with you for everything except for the Powerleveling bit. I like Power Leveling, and think there's nothing wrong with it. It really doesn't matter where your levels come from, as long as they were obtained by legitimate, non-glitched methods installed in the game itself. Yoshi-P has affinity for power leveling, saying he appreciates people being able to catch up with their friends.

    I'll repeat myself: It doesn't matter where you got your levels. What matters in the end is whether or not you know how to play what you're playing. Sure, leveling up via grinding and parties will give you a higher knowledge of how to play immediately, but if you are power leveled through most of the ranks, you certainly aren't hindered forever.

    A good player will learn what he or she needs to know to be successful with their class, no matter how they got their level 50. The bad players, however, will rush to 50, get their artifacts, and just throw themselves straight into end-game content. Such players will be doomed to fail. Not because of power leveling itself, but because they didn't take the time to figure things out for themselves.
    (2)

  4. #64
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Velhart View Post
    SE's methods of balancing are disturbing at best. They can't ever find a way to make one job just as efficient. What they do is gimp the job considered OP. Warrior as a tank will be getting gimped I assume to the point that PLD will be back in the game and a Warrior tank will be looked upon like they are in FFXI. However, in all fairness WAR's are supposedly getting a DPS increase in Berserk also. As long as WAR is still useful in some way, I won't complain but so much.

    Back to the point. SE only knows how to gimp a class and not find a way for the weaker class to properly balance out with the OP class without touching the OP class.

    Like I said, simply making adjustments to the combo system and don't make AoE so brutal does wonders. Just have it where we can still perform a combo despite the position (assuming you don't miss), but the damage is more potent if done in that position. Its really that simple on how to make melee more efficient.
    All they are doing to WAR is making Steel Cyclone "Less efficient" somehow (my bets are on making it conal or increasing the recast time) and reduce how much hate you get with Collusion. On the flip side berserk is getting boosted and so will Whirlwind, I'm hoping for Whirlwind the AOE will be increased so it will be helpful for Garuda.

    As far as boss AOEs go, most bosses either have AOEs that are fine to heal through (Ifrit's Sear, Vulcan Blast, Moogle King's Moogle-go-round) or ones that you absolutely have to avoid (Coincounter, mostly). The latter takes practice, like being ready to run when Coincounter is on his 3rd attack. The former you just have to have WHMs that aren't lazy and know how to play their job. Tossing out Regens to all the melees even when they haven't taken damage as well as throwing out Curagas if more than 1 person has taken damage since the damage splits and it will top everyone off if people are at high HP. AOE stoneskin from both WHM(s) and BRD(s) makes a big difference too. They also need to not be dumb and sit on Benediction if it would keep a whole bunch of people alive. I think PLD being able to tank will help melee parties, too, cause Divine Veil is amazing and Holy Succor will add another person to heal DDs.

    For combos, I don't think the positioning errors thing should be messed with since that and animation lock will be fixed for 2.0, but it would be nice to get some kind of on-screen indicator like the walk/run icon to let us know what side we are on and what distance we are in relation to our current target.

    Also I want to add for anyone having trouble avoiding Garuda's teleport attacks, make sure you start running to a pillar/center of the arena depending on the phase as soon as you lose target on her, before she teleports away. It gives you an extra second or so of warning instead of waiting for her to disappear. You can also keep an eye on the mini map and see where she will pop before she actually appears, too.
    (1)
    Last edited by Estellios; 05-18-2012 at 07:04 AM.

  5. #65
    Player

    Join Date
    Mar 2012
    Posts
    408
    Quote Originally Posted by Vinta View Post
    I agree with you for everything except for the Powerleveling bit. I like Power Leveling, and think there's nothing wrong with it. It really doesn't matter where your levels come from, as long as they were obtained by legitimate, non-glitched methods installed in the game itself. Yoshi-P has affinity for power leveling, saying he appreciates people being able to catch up with their friends.

    This is what is wrong with this community. FFXIV has a cancer that has wrapped around the very heart of what makes the Online community good and the experiences memorable. It will strangle us all.
    (4)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  6. #66
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    The simple saying is people don't know what they want...they say things but it's all utter foolishness...

    They'll always want what they can't have and think they deserve more, when in fact, they deserve nothing.

    It's just a silly world we live in where people think they are entitled to things...for everyone's sanity....and for the devs and team Yoshi-P I strongly believe they should remain focused on their mission. And don't jump at every whine/whim/demand that the player base is plastering to these boards...

    And totally off topic but I have to poke fun...Diablo III release...giggles...FFXIV release issues were tame...ha hahahah
    (0)

  7. #67
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Power leveling is an exploit. Yoshi-p says different but, that's because he doesn't know how to "fix" the issue with this new claim system. So he is going to let it slide, at least till 2.0(I hope). As for the Garuda exploit, he should have ban everyone who did it, or at least put a suspension on their accounts.

    Don't give me,"It doesn't hurt anyone" "it was their fault, not the players". Ya, well why do people get banned for duping things on other games? It's the same concept.
    (1)

  8. #68
    Player
    Pixi's Avatar
    Join Date
    May 2012
    Posts
    37
    Character
    Pixi Dust
    World
    Excalibur
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Zaaku View Post
    This is what is wrong with this community. FFXIV has a cancer that has wrapped around the very heart of what makes the Online community good and the experiences memorable. It will strangle us all.
    Name one online game that has powerleveling available and yet no one utilizes it. Or better yet, name one online game that simply has no method of powerleveling. I'm serious. Out of all the online games I've played, every single one of them had some form of powerleveling available and it was widely used. If there's any game where it doesn't exist, I haven't heard of it.
    (0)

  9. #69
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by DonnyBoy View Post
    A: With the implementation of the Garuda Primal fight we have been introduced to an active boss fight where positioning and moving to safety have become the new standard in which we have to adapt. Sorry ladies and gentlemen but the game is only going to get harder closer to 2.0 so might as well get used to it the concept of BOSS content is to make sure you are PROPERLY GEARED! This is how RPG's work in a general sense so why does everyone think AF gear is going to cut it? Ultimately you will mix and match sets from time to time to produce the best results.
    I'm going to agree with the post on page 1 that mentioned latency. Fights with positioning and environmental hazards are what I've been wanting to see in FF context...but not with a set up of the server being in Japan and a crappy engine to boot.

    That being said, I do want to point out that AF is iconic. Maybe it's the fact that I played WoW for 6 years and saw tier after tier of gear that was iconic and relevant for every class, but I never liked the idea of AF being decoration or -inventory space. XI also treated AF in such a way. Sure, this would be moot if SE implemented vanity slots/appearance tabs/transmogrification, but we haven't gotten to that point yet.
    E: People have been telling me a lot if I dont level every class I wont accomplish much in this game? Well that ladies and gentlemen is a load of nonsense, If I for example want to only play a White Mage then what does it matter if I dont have Warrior or Black Mage leveled? I will play what I enjoy as should everyone.
    Sadly some are too attached to the victory. Hence why we have folks that will use every advantage they can from the job/armoury systems, while we have others who play the jobs/classes they like and then pay the price for it.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #70
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Agoven View Post
    The simple saying is people don't know what they want...they say things but it's all utter foolishness...

    They'll always want what they can't have and think they deserve more, when in fact, they deserve nothing.

    It's just a silly world we live in where people think they are entitled to things...for everyone's sanity....and for the devs and team Yoshi-P I strongly believe they should remain focused on their mission. And don't jump at every whine/whim/demand that the player base is plastering to these boards...

    And totally off topic but I have to poke fun...Diablo III release...giggles...FFXIV release issues were tame...ha hahahah
    FFXIV didn't have a gigantic horde of people getting into the game like D3.
    (1)

Page 7 of 9 FirstFirst ... 5 6 7 8 9 LastLast