Quote Originally Posted by Krausus View Post
Personally I would rather have more options not less, would hate to tell someone sorry you cant come we already have a BLM or what ever job or tell them sorry you have to bring a class not a job, oh whats that you dont have class armor well to bad for you. People naturally flock to the easiest most efficient way of doing things but that doesnt mean they have to. Stop doing PUGs I think that is where the issue lies because PUGs will go the easiest route because half the group sucks to begin with.
I agree that it's terrible to be told that the class you want to play is not welcome... but isn't that basically what the community tends to do already?

In fact, I think it's a bit worse the way it is now because the typical Garuda set up only includes Warrior, White Mage, Black Mage, and maybe 1 Bard. So people who want to play Monk and Lancer are left out... and oh, poor Paladin! No one really wants a Paladin in the party right now.

And personally, I almost never do PUGs.
I have the good fortune of being in 2 active Linkshells that let people play any job/class we like. We don't class stack the fights, and to be honest (and maybe because of that) we haven't even beaten Garuda yet. I know the typical strategy, but having fun with my group of friends playing whatever job/class they enjoy is more important to me than getting any loot.

Implementation of this suggestion wouldn't really affect me.

But having an incentive for mixed parties just came to mind as a possible solution to a few problems that I see this game facing right now... namely:
- lack of challenge for expert players
- class stacking and leaving out certain jobs/classes
- an alternative to speed runs
- abysmal drop rates