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  1. #1
    Player
    Amherst's Avatar
    Join Date
    Mar 2011
    Posts
    300
    Character
    Moon Sider
    World
    Cactuar
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Victor View Post
    Well, that's what happens when they trap themself with a bizarre system
    Yeah, I get that. It just seems like it doesn't fit in the least. The other six all make sense given the backstory and abilities surrounding their base classes (disregarding the skill reshuffling for THM and CON), but then you have Archers suddenly using magic out of nowhere. For bards, they just don't seem to fit the title very well.

    I'm just hoping Thief doesn't end up like that as well. I mean, in the end it could easily make more sense than that, but when I think of thieves in the Final Fantasy franchise daggers, agility, evasion, and a few dirty tricks come to mind. I wouldn't be heartbroken if it came to that or anything as I have an interest in playing both anyway, but I would be a bit disappointed.
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  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Amherst View Post
    Yeah, I get that. It just seems like it doesn't fit in the least. The other six all make sense given the backstory and abilities surrounding their base classes (disregarding the skill reshuffling for THM and CON), but then you have Archers suddenly using magic out of nowhere. For bards, they just don't seem to fit the title very well.

    I'm just hoping Thief doesn't end up like that as well. I mean, in the end it could easily make more sense than that, but when I think of thieves in the Final Fantasy franchise daggers, agility, evasion, and a few dirty tricks come to mind. I wouldn't be heartbroken if it came to that or anything as I have an interest in playing both anyway, but I would be a bit disappointed.
    I doubt anyone would shed any tears if GLA suddenly lost the ability to equip knives and daggers. You can then go the Scout => THF route that has been suggested around here. All I'd ask is that THF is more spike damage dealer and stealth than Treasure Hunter and lolhate control.
    Through the last MMO we went from 6 in a party to 8...dont know why we narrow down the job roles within a party are even less then XI.
    XI had too many "roles" (outside the roles in accordance to the trinity). With an 8-man group you can do tankx2, healer x2 and 4 DPS (provided there are encounters in the future that support two tanks).
    (0)
    Last edited by Duelle; 05-16-2012 at 01:33 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)