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  1. #11
    Player
    Sav's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    492
    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Doho View Post
    no, not like the current beastmen strongholds. like an actual TEMPLE that embodies the primal (ie. Ifrit's Cauldron being an actual fiery volcano that invoked the essence of Ifrit) there's a completely different aesthetic and function there lol.
    I really like these ideas. I'd love to see them in 2.0. Devs, take note! >_>;
    (1)

  2. #12
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Fantastic idea OP!

    +1
    (1)

  3. #13
    Player
    Criterion's Avatar
    Join Date
    Mar 2012
    Location
    Limsa Lominsa
    Posts
    28
    Character
    Criterion Ragna
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    i was hoping that Garudas node would be on a floating island above natalan.
    and it would be great if ifrits node require you to reach the core of eorzea lol, a dungeon to reach a primal would be nice
    (1)

  4. #14
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Wow. An idea that seems reasonable. +1

    I do want to reiterate what has been said and perhaps add a bit more. The current caves were probably always intended for this purpose by the previous team, as well as our current dungeon zones. I do expect them to be remade for 2.0.
    (0)

  5. #15
    Player
    carlosx's Avatar
    Join Date
    Feb 2012
    Location
    Santo Domingo R.D.
    Posts
    165
    Character
    Carlosx Taka
    World
    Diabolos
    Main Class
    Gladiator Lv 60
    lets hope any Dev reply to see if they like the Ideas soo far
    (1)

  6. #16
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Ideas like these need to come more often =).

    +1 on the Idea!
    (1)

  7. #17
    Player
    Raymeo's Avatar
    Join Date
    Aug 2011
    Posts
    248
    Character
    Marledia Nadine
    World
    Faerie
    Main Class
    Gladiator Lv 80
    Hate to be the one bringing up potential problems, but...


    ...people have already been complaining for months about how sick they are of fighting these Primals after having to donate days of their lives toward farming them. Now you want them to extend that time by not only making players have to kill the Primals hundreds of times, but also making them spend hundreds more hours fighting through a temple full of priests, NMs, guardians, and servants every time they want a chance at a drop? People are pissed as it is. That sounds like it would just throw more fuel on their rage.

    If this idea were to be implemented, there are only a few things that could make it work.

    -Change the frickin' drop system to be more forgiving first.

    OR

    -Implement a back door that you can get a key to, or a teleportation pad that you can attune yourself to, which will allow you to skip straight to the Primal's aether node after fighting through the temple for your first time. Perhaps reaching this point of the temple could be the quest requirements in the quest that unlocks the Primal fight, instead of the silly things we have now like, "Travel the world and kill these six low level NMs" or "Grovel until you find enough people willing to help you kill the worthless, baby stepping stone version of the Primal before you repeat it all over again at the actual intended strength."

    OR

    -Simply make this the area that you farm tapers/keystones/feathers/etc. in, instead of the beastman camps. The camps already have their own chests and NMs to keep players interested in going to them, so moving this aspect of the game to a different zone wouldn't kill player interest in the camps. By moving the additional incentive of farming Primal access items to the "temple" zones however, you'd also have a built in playerbase interested in going to the temples. Then you wouldn't even need to change the Primal loot system or add a backdoor.

    Side note: I don't even care if it's an actual temple or not. As someone else pointed out, Ifrit's Cauldron was rad, and that was no temple, but just a volcano full of nasties. That was actually my favorite zone to explore in FFXI. Just give Primals an actual area to call their own, period, temple or otherwise, and I'd already be thrilled. I understand that the lore ties them in with the beastmen, but after we finish farming those guys, it's not like we're even entering the node with beastmen around. Instead we're entering it way outside the beastmen territory. If that's how it's going to remain, then at least add some razzle dazzle around their aether nodes to keep us immersed! I'd much prefer that to the devs looking at the map, pointing to random caves, and simply slapping a node into them. That's just dull and lifeless.
    (0)
    Last edited by Raymeo; 05-16-2012 at 07:31 AM.

  8. #18
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I don't like this idea at all, Primals are gods and they exist thanks to Aerther, so it only makes sense that they would exist on an Aerthial plane which would be accessed via an Aerthial gateway.

    What you are suggesting is that they are real world monsters that live in their own little castle, nope I don't think that makes sense.

    There will be plenty of chance for other dungeons/castles and strongholds that have high end bosses and not gods.
    -------------------------------

    Also lets not forget that these fights are planned to be used with content finder, after the first time who's going to even bother going back to a Primal Temple when they can get teleported directly there through the content finder (assuming that's how it works)
    (1)
    Last edited by Jinko; 05-16-2012 at 07:31 AM.

  9. #19
    Player
    Raymeo's Avatar
    Join Date
    Aug 2011
    Posts
    248
    Character
    Marledia Nadine
    World
    Faerie
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Jinko View Post
    I don't like this idea at all, Primals are gods and they exist thanks to Aerther, so it only makes sense that they would exist on an Aerthial plane which would be accessed via an Aerthial gateway.

    What you are suggesting is that they are real world monsters that live in their own little castle, nope I don't think that makes sense.

    There will be plenty of chance for other dungeons/castles and strongholds that have high end bosses and not gods.
    -------------------------------

    Also lets not forget that these fights are planned to be used with content finder, after the first time who's going to even bother going back to a Primal Temple when they can get teleported directly there through the content finder (assuming that's how it works)
    Supposedly the beastmen worship these gods. What's more odd: the thought of them building temples to protect or worship their aether gateways, or them staying far away from the empty caves that they're found in? Imagine that christians discovered a stairway to heaven, and then tell me that they'd walk away and forget all about it. Fat chance. Even their garden of eden had an angel with flaming swords placed at the gate to stand guard.

    And if the content finder would ruin this by giving players a pass to skip it, then just add it to the content that's being found. Make it part of the instance.
    (1)
    Last edited by Raymeo; 05-16-2012 at 07:42 AM.

  10. #20
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    In my opinion, Yes and No to this idea.
    I do NOT want to go through a temple every time I fight a primal...especially with the low drops we currently have.

    What would be good, at least I think so, would be a temple for each primal in which you have to go through before you're allowed quick access to the primal fight. That or at least go through the temple for the first primal fight, but then there is some sort of warp shortcut after to fight it again and again.

    Don't get me wrong, I love temples in video games, and even liked many of FFXIs. However I dont see myself going through all that just for wipes until myself or my teammates learn how to go through the fight.
    (0)

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