Exactly, Gramul, Exactly. As much as people dance around this issue argumenting ad infinitum, people almost always get to that conclusion.It's not just a matter of prolonging content. It's about higher commitment yielding a higher reward, and what it means for those who can't give that amount engagement to the game.
Technically, it's only a waste of time to grind the runs if you never get the gear. I do like the idea of "buying" the gear like the primal items. Balance it with the drop rate and you'll remove the illusion that they're wasting time trying it over and over.
I think you've nailed it.It's not just a matter of prolonging content. It's about higher commitment yielding a higher reward, and what it means for those who can't give that amount engagement to the game.
Technically, it's only a waste of time to grind the runs if you never get the gear. I do like the idea of "buying" the gear like the primal items. Balance it with the drop rate and you'll remove the illusion that they're wasting time trying it over and over.
Fighting a boss with friends and LS mates is fun. Killing a boss if fun. Having the boss drop a pixelated item is not what i call fun. Getting a reward is the cherry on the cake. If you eat 10000 cherries a day you'll get sick. If you get 10 items a months you'll get bored and cancel your subscription.Hmmm. I must be dense. I make a post of my observations of countless other posts as a suggestion to Yoshi-P and I am whinning. I never knew. If you bother to take a look at any of my previous posts you will find that I have never taken a stance, one way or another, concerning the drop rates. All I am concerned about is the future well being of a game I enjoy very much. If that is whinning then so be it.
Upping the drop is killing the game, which is the exact opposite of what you want.
You and people like you fail to understand this. You want this game to become WoW.
Oh god, the last few leves I did gave me like 12 items, I guess I'm bored now and have to cancel my subscription.Fighting a boss with friends and LS mates is fun. Killing a boss if fun. Having the boss drop a pixelated item is not what i call fun. Getting a reward is the cherry on the cake. If you eat 10000 cherries a day you'll get sick. If you get 10 items a months you'll get bored and cancel your subscription.
Upping the drop is killing the game, which is the exact opposite of what you want.
You and people like you fail to understand this. You want this game to become WoW.
*sigh* It was nice knowing you all. =/
I can only agree with this statement if what I'm doing is actually fun. Repeat something enough and it kills the fun.Fighting a boss with friends and LS mates is fun. Killing a boss if fun. Having the boss drop a pixelated item is not what i call fun. Getting a reward is the cherry on the cake. If you eat 10000 cherries a day you'll get sick. If you get 10 items a months you'll get bored and cancel your subscription.
Upping the drop is killing the game, which is the exact opposite of what you want.
You and people like you fail to understand this. You want this game to become WoW.
Another thread on same topic... /quoteself ftw...
You are obviously too young and have no arguments. you shouldnt be allowed posting.
Back on topic, I can see all those level 50 in Ul'dah showing their Ifrit/Moogle weapon. Some players even have each and every weapon for several lvl 50 jobs.
It can only mean 2 things : 50% of the server are mindless unemployed bassment dwellers who spend all their time running the boss again and again, or it can mean that the drop rates are already too high.
The drop rate might be too high or just what it needs to be for something like Ifrit / Moogle fight. I expect the drop rate of HNM in version 2.0 to be lower. If not, it would be a huge disapointment and a betrayal from SE to the Final Fantasy's achievement spirit.
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