You're absolutely right, and perhaps I should have made it clear. I was speaking in generalities. Generally speaking, there are only two ways to make something take a while: High repetition with little progress each iteration, and low repetition with much progress made with each iteration. Tokens are a pretty nice solution, though they don't really solve the fundamental problem where you are repeating the same content ad nauseum.
The only way to make the majority (there will always be dissent) happy is to have enough productive content that players have the option to do many different things. Limbus gear might have not have all be as good as Dynamis gear, but some of it was, and it gave us something else to do to keep things fresh (a quick and dirty example, the issue is much more complex than that obviously).
Last edited by Hulan; 05-15-2012 at 11:44 PM.
Oh, you are certainly correct there, Hulan. The true best solution is having sufficient and varied enough content to be able to do different things every day and not grow bored, that is, enough content that there is in fact not a problem in taking a short/middlish time on the content avaiable.
Of course, I don't feel like we can ask that out of current XIV neither of 2.0 before the first expansion, it'd be simply unfair and thus measures need to be taken.
like this?
- http://forum.square-enix.com/ffxiv/t...l=1#post689153
- http://forum.square-enix.com/ffxiv/t...l=1#post689153
- http://forum.square-enix.com/ffxiv/t...ate#post688910
- http://forum.square-enix.com/ffxiv/t...l=1#post688869
- http://forum.square-enix.com/ffxiv/t...aux-difficulty
- http://forum.square-enix.com/ffxiv/t...CC-AND-AV-RUNS
- http://forum.square-enix.com/ffxiv/t...arklight-drops
- http://forum.square-enix.com/ffxiv/t...l-no-changes-!
- http://forum.square-enix.com/ffxiv/t...rit-drops-rate
- http://forum.square-enix.com/ffxiv/t...-Discouraging.
- http://forum.square-enix.com/ffxiv/t...otem-drop-rate
My, but aren't you a bucket of presumptions.
How about 100% drop rate on one piece of equip with a 1 day lockout (for dungeons) and a harder entry fee (w/ 100% drop rate on one item) for primals? I'd rather have guaranteed loot after a difficult successful fight than the dark matter we're getting now. If they moved AF to non-instanced dungeons then the instanced dungeons could be changed for the better since I don't think rewarding better-than-AF equip for doing AF quests is good balancing.
Didn't bother reading anything here. Will maybe catch up later.
Just wanna say:
I want to play a game produced and directed by Yoshi-P.
I don't want to play the game you muppets want to make.
Download my iPad app on the App Store http://bit.ly/10QMy4C ^^
Couldn't have said it better myself Picoman.
PS: I wish I could be on your FFXIV Videos with Sambo >.< lol
You can't win the lotto if you don't buy a ticket -- It's also hard to complain that other ppl have stuff like full darklight when you don't want to put any work into getting it.The terrible drop rates is why I don't do endgame stuff...
Plus, there's lots of content other than AV/CC - (and some melded gear is better than darklight anyways)
Garuda guarantees you a weapon after enough fights -- do that.
Last edited by Zantetsuken; 05-16-2012 at 01:01 AM.
Here is the issues with that. He wants to make the game the muppets want made.
Its a giant spiral of well there's your problem.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
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