Didn't bother reading anything here. Will maybe catch up later.
Just wanna say:
I want to play a game produced and directed by Yoshi-P.
I don't want to play the game you muppets want to make.



Didn't bother reading anything here. Will maybe catch up later.
Just wanna say:
I want to play a game produced and directed by Yoshi-P.
I don't want to play the game you muppets want to make.
Download my iPad app on the App Store http://bit.ly/10QMy4C ^^
Couldn't have said it better myself Picoman.
PS: I wish I could be on your FFXIV Videos with Sambo >.< lol



Here is the issues with that. He wants to make the game the muppets want made.
Its a giant spiral of well there's your problem.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain



You can't win the lotto if you don't buy a ticket -- It's also hard to complain that other ppl have stuff like full darklight when you don't want to put any work into getting it.The terrible drop rates is why I don't do endgame stuff...
Plus, there's lots of content other than AV/CC - (and some melded gear is better than darklight anyways)
Garuda guarantees you a weapon after enough fights -- do that.
Last edited by Zantetsuken; 05-16-2012 at 01:01 AM.
1.xx= Please the Crows so we put in what they want to keep them happy
2.xx= (Yoshi-P) This is my Vision and the teams I hope you like our game!

I hope they ignore advice too, so we can see this again:
1.00= (Tanaka) This is my Vision and the teams'! I hope you like our game!
SE: ...dude, seriously? Just step down. Step down.
Last edited by ShinChuck; 05-17-2012 at 12:43 PM.
"Everyone is tired of waiting for improvements, and being made to feel like we expect too much when everyone else in the gaming world gets the freaking job done."
- Rowyne Moonsong
Make totems drop from AV/CC and give darklight gear a ridiculously high totem price(like 100 or something)Guarantee that'll stop 90% of the complaints.
People don't necessarily want higher drop rates from what I've seen, they just want to have their time validated. I'm pretty sure people will happily eat up totems that they could use to purchase gear with>.>
Hey guys! A few days ago I just realized why they put the super low drop rate in many instance. I found some reasonable idea behind this.
"Even you are not a hardcore player, you still have "chance" to getting item if you join any instance/end game event"
The reason everyone complaining about this rare drop is that they was do it continuously NON-STOP for MANY HOURS!
This game not meant to be play like that, it's target casual players, who are able to play mostly on weekend for few hours ( if you remembered about it, Yoshi-p already do some research about time spent on playing each week and that why he know the truth )
So, with low drop rate, both hardcore and casual will get same "chance" to get that item.
Sure that the more you do, the more chance to getting that item. But it not guarantee that you'll get it, so is the casual, they might be lucky and get some item in their first try.
So, this is the way the game be, to serve to all audience, not for some. So please understand it and accept it. And please don't go crazy about getting item 7/7... no one care about it. It's just a game dude...
Enjoy it!
Hardcore players will naturally progress faster then casual players, Yoshi tried way to hard to prevent that. Some people are just naturally more competitive and motivated then others, as well as have more time to accomplish things in game. Really the RNG hurts both casual and hardcore players because you aren't really working towards anything except a lucky drop.Hey guys! A few days ago I just realized why they put the super low drop rate in many instance. I found some reasonable idea behind this.
"Even you are not a hardcore player, you still have "chance" to getting item if you join any instance/end game event"
The reason everyone complaining about this rare drop is that they was do it continuously NON-STOP for MANY HOURS!
This game not meant to be play like that, it's target casual players, who are able to play mostly on weekend for few hours ( if you remembered about it, Yoshi-p already do some research about time spent on playing each week and that why he know the truth )
So, with low drop rate, both hardcore and casual will get same "chance" to get that item.
Sure that the more you do, the more chance to getting that item. But it not guarantee that you'll get it, so is the casual, they might be lucky and get some item in their first try.
So, this is the way the game be, to serve to all audience, not for some. So please understand it and accept it. And please don't go crazy about getting item 7/7... no one care about it. It's just a game dude...
Enjoy it!





We already have plenty of games that target casual gamers. It shouldn't be a crime to have content for core players who are willing to sacrifice time and effort to get the better stuff.
Now I don't think random drops are the best way to reflect that time and effort, but it does require focus while still giving casual players a chance at getting it.
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