Quote Originally Posted by viion View Post
See you are again totally misguided, you're forming an opinion without any knowledge on the subject. The whole Chain is like 20% of the system, there is another 80% of the system you're completely missing. There is no "Reset" on quest line, it isnt even a quest line, there is non, they're events. There is story also, plenty of lore.

Its Dynamic.

Also GW2 has position based combat, thats old, it also lets you equip multiple weapons, the crafting system in XIV is nothing good, people hate hating it hence why it got dumbed down so much. Graphics are only good because copy/paste, expect a reduce in graphics (we've already been told) in 2.0 lol




The crops are gone until real world changes happen, not magically viola they reappear, it could take days, weeks, depending on the content, Because when they're gone, the farmer needs to start from scratch, they need to increase their prices to pay for the cost of the loss, thus it has consequences, which you pay for, for not protecting, and then it will get back. It could get attacked again the mean time tho.

Its all player controlled.

Some stuff, like bridges breaking or doors smashing, they are permanent until player goes and sorts it, like repairing.
Dude... I watched the Dev video on top of gameplay videos. I've done my research because I actually had an interest in the game. It is a quest line. The results of the events will lead to one or the other. They are quest lines akin to many of the fork style quest lines of about a million RPGs today. So you can do the same quest one way once and have different quests because of the way you did it. Then you can go back later and do the same quest again but in a different way and that will unlock a different set of quests. The quests available to you are dependent on what happens earlier. If you miss those first quests, you'll miss why the bridge was destroyed and why you have to do those specific quests. At least that'll be the case until the set of quests resets back.