I agree, Final Fantasy XI probably has one of the most amazing world designs I've seen in an MMO and it was the tiny details that really made it stand out from the rest -- It wasn't fully living or breathing in the sense that it dynamically changed, but open world dungeons made it feel more alive if anything. I hope with 2.0 they don't go fully instanced route and at least strike a balance.
For as long as I've lurked I notice you do almost nothing but stalk her posts just to attack everything she writes -- this makes you petty especially since she had a perfectly reasonable point -- I'm going to assume you never played FFXI or gotten very far but people in that (and most online games) only care for one thing: Loot, so in order to fully experience something as another poster said you have to really pay attention to the world around you and the story & lore, so she wasn't dictating how someone played the game, it's called common sense -- if you don't read every page of a book or watch every scene of a movie, how can you say you really experienced it?
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