I was promised I would be able to bake cakes with friends. But then Yoshi-P took over. I'd like to see something similar implemented.
I was promised I would be able to bake cakes with friends. But then Yoshi-P took over. I'd like to see something similar implemented.
There's nothing in crafting/gathering atm which suggest that teamwork needs to be done, it's pretty much every man for themselves. You can have a DoL/H only party for the hamlets but that's as far as 1.0 has gotten with party based events for those 2 disciplines. The examples you used wouldn't really do much for the casual player those ideas would help RMT more then anything since not everyone is in the mood to craft at the same time or for the same amount of time, while an RMT can easily obtain 8 members to gain whatever benefits they would from being in a party.
The idea hasn't been scrapped just pushed back to reform everything, I mean honestly how good do you think those ideas would have been if they were implemented in a similar manner to how crafting use to work lol. I to do look forward to when team based synths arrive but it will most likely not be til the 2.0 interface. I also hope that with the 2.0 interface they are able to save your synthesis in the instance that you d/c mid-synth.
Isn't that true of anything in the game, though? RMT already benefit from light/full party bonuses.The examples you used wouldn't really do much for the casual player those ideas would help RMT more then anything since not everyone is in the mood to craft at the same time or for the same amount of time, while an RMT can easily obtain 8 members to gain whatever benefits they would from being in a party.
"Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl
And this is exactly why a lot of stupid decisions were made when the game first came out. Having severe limitations or completely negating a concept because RMT may use it at their advantage is quite silly.The examples you used wouldn't really do much for the casual player those ideas would help RMT more then anything since not everyone is in the mood to craft at the same time or for the same amount of time, while an RMT can easily obtain 8 members to gain whatever benefits they would from being in a party.
RMT will always take advantage of any game mechanic, any exploit, any boost/bonus/etc. to get where they want and they'll also cheat while doing it. There's no way to change that.
Tanaka learned the hard way that making your game unplayable in order to fight RMT is a really bad idea.
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