I also don't understand why the odd patch seasonal gear upgrade tokens will be moved from alliance raid to normal trials instead of being available from both, so you can at least decide which content you enjoy doing more.



I also don't understand why the odd patch seasonal gear upgrade tokens will be moved from alliance raid to normal trials instead of being available from both, so you can at least decide which content you enjoy doing more.



Have they confirmed they are being removed from AR? I thought they just said they're added to raids?



The overview on how the new upgrade path works, didn't show normal AR as a part of upgrading seasonal gear. I'm therefore taking them at their picture and not assume that there's some additional upgrade options which they just didn't show for whatever reason. The rest of the picture appeared very comprehensive after all and included capped and uncapped earning options.
Picture in question is at about 3:08:44 in the Fanfest day 1 Livestream
https://m.youtube.com/watch?v=IUtPVmCtltY
Edit: I also didn't hear them say anything about additional alternative paths in that section, they only gave Fierce (capped in even, uncapped in odd) and normal trials (not in even, capped in odd) as options.
Last edited by Ilisidi; 11-07-2026 at 06:17 PM.


what I do mean is like if I grind the first tier there should be a way to be able to upgrade it to the next tier and so on and forthWhat would be a good enough reward? They added new visuals once you get the full set, so we're already looking at more than what we have now. Obviously, we can't know yet, but I suspect that doing raids once per week will still be one of the most time-efficient ways to grind weekly progression.
This post appears to just be... describing how MMORPGs work? Savage isn't for everyone, but for many people who play a lot, that level of difficulty is the only thing that can give them a satisfying challenge.
The whole point of the new gearing progression system is to make it so you can do what you want and still get gear. The fact that raids are no longer necessary IS the feature. I can't tell what's going on here. If you're a person who is happy that they don't have to do normal raids anymore because they weren't rewarding enough, then this was for you. If you're a person who likes raids and are going to do them anyway, then that's still available with the new same-region party formation for more consistent queues, and you have the option to dabble in Fierce after a few weeks. This is a win for virtually everyone.


It will massively hurt replayability of normal version. Most casual players just queue them for the "free" gear. But then again, if you only need one set of gear for every job, then this suggestion might work. There should really be a better motivation to play savage. Aside from needing gear for the current ultimate, it has really no purpose to get the extra 10 ilevel from it.They didn't explicitly say it, but I'm hoping these changes mean that Normal Raid gear is being removed. It always kinda irked me that you could get gear with the same appearance as the raid gear from the zero difficulty story mode, even if it's undyeable it kinda devalues the Savage rewards.
You have a point. They did make the seasonal gear easier to get through non-combat methods, while simultaneously making upgrading it require fierce, or waiting a patch and doing trials, which are both exclusively combat content. It does feel weird for them to work so hard to make it flexible to get seasonal gear, while also doubling down on having to do even harder combat content to upgrade it.
a guildie of mine said that you would have to do savage to upgrade the gear which to be honest make little sense. I could see doing fierce to upgarde but removing any rewards from normal bad idea. With everything else going on it would not surprise me if they did it.


I do agree with you but I will say this. savage are overall bad because most the time it is a body check like mechanic are far and apart. also alot of savage party want you to go in with a guide to follow and have memories of it. I do feel savage should be a test of skill first and foremost. but if you don't do them week one it become a second job. also every time a next extension release you have to grind new gear the new tome gear then upgrade it to be able to do the rest and well there is a daily caps to all of the grind.
I do not hate 14 but in question of MMO side of the grind it is borderline a free to play experience just missing the battle pass then bam free to play experience lol. what I do mean tho is if people want to grind all the gear week one they should be allowed to and not stop after 4 pieces for one categories of job
I kept up with FF14 for so long because it had options. I didn't need to savage raid. It is a second job and some people have time for it and some don't. I don't want to deal with all the crap from raiding. I do extreme and some savages for mounts. With tomestones and i am guessing alliance raid currency,etc being converted to activity points, there's no point anymore.I do agree with you but I will say this. savage are overall bad because most the time it is a body check like mechanic are far and apart. also alot of savage party want you to go in with a guide to follow and have memories of it. I do feel savage should be a test of skill first and foremost. but if you don't do them week one it become a second job. also every time a next extension release you have to grind new gear the new tome gear then upgrade it to be able to do the rest and well there is a daily caps to all of the grind.
I do not hate 14 but in question of MMO side of the grind it is borderline a free to play experience just missing the battle pass then bam free to play experience lol. what I do mean tho is if people want to grind all the gear week one they should be allowed to and not stop after 4 pieces for one categories of job
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