What's still unbalanced? I know they made a ton of adjustments with patch 1.22.Personally I would prefer that they take the time to balance the Local Leve system. The alternative is to invest very large amounts of time and Gil for farming or buying the many Mats needed for Grind sessions. And again not all classes have this problem. Bsm, Arm, Gsm and Lwr can easily be leveled from 1 to 50 strictly via Local Leves. I know, I did it.
I think its perfectly fine i honestly don't think it should be leves for crafters anyway it should be something you invest money into, to make more they should not let ppl lvl to 50 for free.
That scenerio is fine for someone like me. I will be 65 in 3 days and am retired. I can afford to play all day and do the things that you suggest. I sincerely doubt 99% of the player base is in the same position. Most have RL responsibilities and can only spend serveral hours a day, at most, playing. So, unless, you are suggesting that they concentrate one 1 Discipline at the expense of the others the Leve System is a great way for them to develope a well rounded character.
That is fine for battle classes but crafting should not be lvled up for free. It should always be an investment. That way it will weed out the folks who really don't want to do it. I just don't think it would be good for the games economy to let ppl just lvl crafts for free.That scenerio is fine for someone like me. I will be 65 in 3 days and am retired. I can afford to play all day and do the things that you suggest. I sincerely doubt 99% of the player base is in the same position. Most have RL responsibilities and can only spend serveral hours a day, at most, playing. So, unless, you are suggesting that they concentrate one 1 Discipline at the expense of the others the Leve System is a great way for them to develope a well rounded character.
I sincerely doubt making crafting easier to level will ruin the game's economy. There are plenty of other things that affect the economy besides crafting. Drops from monsters and gathering perhaps play a far bigger role, but nobody seems to mind that too much when folks discuss battlecraft levelling.That is fine for battle classes but crafting should not be lvled up for free. It should always be an investment. That way it will weed out the folks who really don't want to do it. I just don't think it would be good for the games economy to let ppl just lvl crafts for free.
If anything, letting folks level crafts for free from leves is a GOOD thing for the economy, at least as far as keeping synthesis actually profitable (Which I'm guessing is your issue, because the major legitimate concern over an increase in crafters is a decreased price of finished goods from competition). Guildleves allow players to level up their crafts without crafting oodles and oodles of trash.
The requirement to create so much random crap and find some way to get at least some sort of a return out of it is what leads to crafting almost never being profitable in any MMO: You wind up with far much supply than there is demand for, and players eventually wind up selling for less than it costs to make simply because they want to get SOMETHING for return, rather than just dropping the item on the ground.
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