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  1. #1
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rizon View Post
    Personally I would prefer that they take the time to balance the Local Leve system. The alternative is to invest very large amounts of time and Gil for farming or buying the many Mats needed for Grind sessions. And again not all classes have this problem. Bsm, Arm, Gsm and Lwr can easily be leveled from 1 to 50 strictly via Local Leves. I know, I did it.
    What's still unbalanced? I know they made a ton of adjustments with patch 1.22.
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  2. #2
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    938
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    Quote Originally Posted by Urthdigger View Post
    What's still unbalanced? I know they made a ton of adjustments with patch 1.22.

    They made major improvements to the synthing process. They did absolutely nothing for Local Leves. Local Leves, 40 and above, are virtually impossible to find for several classes.
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  3. #3
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rizon View Post
    They made major improvements to the synthing process. They did absolutely nothing for Local Leves. Local Leves, 40 and above, are virtually impossible to find for several classes.
    I think its perfectly fine i honestly don't think it should be leves for crafters anyway it should be something you invest money into, to make more they should not let ppl lvl to 50 for free.
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  4. #4
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    938
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    Quote Originally Posted by Firon View Post
    I think its perfectly fine i honestly don't think it should be leves for crafters anyway it should be something you invest money into, to make more they should not let ppl lvl to 50 for free.
    That scenerio is fine for someone like me. I will be 65 in 3 days and am retired. I can afford to play all day and do the things that you suggest. I sincerely doubt 99% of the player base is in the same position. Most have RL responsibilities and can only spend serveral hours a day, at most, playing. So, unless, you are suggesting that they concentrate one 1 Discipline at the expense of the others the Leve System is a great way for them to develope a well rounded character.
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  5. #5
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rizon View Post
    That scenerio is fine for someone like me. I will be 65 in 3 days and am retired. I can afford to play all day and do the things that you suggest. I sincerely doubt 99% of the player base is in the same position. Most have RL responsibilities and can only spend serveral hours a day, at most, playing. So, unless, you are suggesting that they concentrate one 1 Discipline at the expense of the others the Leve System is a great way for them to develope a well rounded character.
    That is fine for battle classes but crafting should not be lvled up for free. It should always be an investment. That way it will weed out the folks who really don't want to do it. I just don't think it would be good for the games economy to let ppl just lvl crafts for free.
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  6. #6
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Firon View Post
    That is fine for battle classes but crafting should not be lvled up for free. It should always be an investment. That way it will weed out the folks who really don't want to do it. I just don't think it would be good for the games economy to let ppl just lvl crafts for free.
    I sincerely doubt making crafting easier to level will ruin the game's economy. There are plenty of other things that affect the economy besides crafting. Drops from monsters and gathering perhaps play a far bigger role, but nobody seems to mind that too much when folks discuss battlecraft levelling.

    If anything, letting folks level crafts for free from leves is a GOOD thing for the economy, at least as far as keeping synthesis actually profitable (Which I'm guessing is your issue, because the major legitimate concern over an increase in crafters is a decreased price of finished goods from competition). Guildleves allow players to level up their crafts without crafting oodles and oodles of trash.

    The requirement to create so much random crap and find some way to get at least some sort of a return out of it is what leads to crafting almost never being profitable in any MMO: You wind up with far much supply than there is demand for, and players eventually wind up selling for less than it costs to make simply because they want to get SOMETHING for return, rather than just dropping the item on the ground.
    (0)