Results 1 to 10 of 10
  1. #1
    Player
    Miradelle's Avatar
    Join Date
    Mar 2023
    Posts
    217
    Character
    Miranda Vara
    World
    Mateus
    Main Class
    Samurai Lv 100

    Treasure maps ... but Crucible format?

    4 Player Crucible with the rewards of a treasure map? Clearing more rooms means more chances at the Yan mount, but more likely that you'll die and not get to the end, which should have its own big incentive--maybe a guaranteed chest? Or maybe it's just required to get the rewards you collected.

    You get to also customize your own powers like in the Crucible for beastmaster, with items that have benefits as well as penalties, like the 1% doom helmet.

    The theme also kinda fits treasure maps, since you're traversing a map.

    Thoughts? I personally find regular treasure maps a huge snoozefest, especially the trash fights.

    Also, since people want more difficult content without stepping into the extreme territory ... maybe allow people to set the level of the map? Like how with leves it asks if you wanna +4 your leves, you could +4 or +3 or +2 your map. It gets harder, but better chances at a reward?

    The thing I've noticed is that there's different types of "casual" players, ones that think the normal content is too hard, and others who think the normal content is too easy. This way the people who find normal raids too easy and the people who find the wuk lamat duty too hard can both enjoy the content.
    (2)
    Are you ready to devolve to the next level with devolved mode?

  2. #2
    Player VigilantofStendarr's Avatar
    Join Date
    Jul 2026
    Posts
    190
    Character
    The Vigilant
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Congrats on making treasure maps somehow even worse.
    (7)

  3. #3
    Player
    Bubert's Avatar
    Join Date
    Aug 2025
    Location
    Uldah
    Posts
    293
    Character
    Sugar Minuet
    World
    Raiden
    Main Class
    Pictomancer Lv 100
    No thanks. Treasure maps are fine as it is.
    (2)

  4. #4
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,999
    Character
    Feral Savage
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Shhhhh. They'll put Ozma in charge of maps!
    (1)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - OK! ✅ to armor
    "... and mounts?

  5. #5
    Player
    Sacae's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    232
    Character
    U'hyana Qali
    World
    Cerberus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Miradelle View Post
    4 Player Crucible with the rewards of a treasure map? Clearing more rooms means more chances at the Yan mount, but more likely that you'll die and not get to the end, which should have its own big incentive--maybe a guaranteed chest? Or maybe it's just required to get the rewards you collected.

    You get to also customize your own powers like in the Crucible for beastmaster, with items that have benefits as well as penalties, like the 1% doom helmet.

    The theme also kinda fits treasure maps, since you're traversing a map.

    Thoughts? I personally find regular treasure maps a huge snoozefest, especially the trash fights.

    Also, since people want more difficult content without stepping into the extreme territory ... maybe allow people to set the level of the map? Like how with leves it asks if you wanna +4 your leves, you could +4 or +3 or +2 your map. It gets harder, but better chances at a reward?

    The thing I've noticed is that there's different types of "casual" players, ones that think the normal content is too hard, and others who think the normal content is too easy. This way the people who find normal raids too easy and the people who find the wuk lamat duty too hard can both enjoy the content.
    I like it!
    (1)

  6. #6
    Player
    PeekayTom's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    137
    Character
    Miko'to Khagami
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by VigilantofStendarr View Post
    Congrats on making treasure maps somehow even worse.
    I'm curious why you, or others, might think this? Not asking in an antagonistic way, but just kind of want to hear your perspective.
    (0)

  7. #7
    Player
    Starien's Avatar
    Join Date
    Feb 2021
    Location
    Garlemald
    Posts
    65
    Character
    Rainier Arborius
    World
    Mateus
    Main Class
    Machinist Lv 100
    My experience with Treasure Hunt is that on the surface, it's designed as a low-impact, casual activity for players to group together and have a good time. The fights are tuned extremely generously for full parties and it's up to the players to create challenge if they want to sweat a little -- for example, soloing as Blue Mage.

    This is a branch of content I don't ever expect to see expanded. It's supposed to be a snoozefest. It plays like it's designed for 8 friends who want to get drunk and go gambling to beat up on some easy mobs and get loot to pop out. It's very successful at that.

    I understand your point though -- content with the heart and concept of Crucible being made available to players who aren't playing a limited job, rewards expanded to something more current. It could be fun. The framework's there. Maybe we'll see something like that someday.
    (1)

  8. #8
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,770
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 100
    Crucible/Ozma'd dungeon bosses is what Gauntlet of Power should be. If it's just plain regular dungeon bosses it's gonna be very boring and collect dust as soon as I'm done leveling.
    (0)

  9. #9
    Player
    Kazelus's Avatar
    Join Date
    Feb 2020
    Posts
    105
    Character
    Kalus Zelus
    World
    Twintania
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Starien View Post
    My experience with Treasure Hunt is that on the surface, it's designed as a low-impact, casual activity for players to group together and have a good time. The fights are tuned extremely generously for full parties and it's up to the players to create challenge if they want to sweat a little -- for example, soloing as Blue Mage.

    This is a branch of content I don't ever expect to see expanded. It's supposed to be a snoozefest. It plays like it's designed for 8 friends who want to get drunk and go gambling to beat up on some easy mobs and get loot to pop out. It's very successful at that.

    I understand your point though -- content with the heart and concept of Crucible being made available to players who aren't playing a limited job, rewards expanded to something more current. It could be fun. The framework's there. Maybe we'll see something like that someday.
    And that's exactly what crucible is with an available healer, a snooze fest. The main difficulty of the content, is the fact you can't heal during and between battles, the mechanics in themselves are not that hard.
    (0)

  10. #10
    Player VigilantofStendarr's Avatar
    Join Date
    Jul 2026
    Posts
    190
    Character
    The Vigilant
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by PeekayTom View Post
    I'm curious why you, or others, might think this? Not asking in an antagonistic way, but just kind of want to hear your perspective.
    Because Crucible is already a disaster and I do not think the dev team is capable of making even mediocre rougelikes.
    (1)