God bless 'em. They're keeping the fortune carrot price high.



You have absolutely no clue what you're talking about because you spent 2 paragraphs being factually incorrect. So yes, the audacity. If you wanna form an opinion on something the bare minimum would be to actually inform yourself as best you can and you clearly didn't do that.
So yes, the audacity. And yet here you are yapping some more instead. Somtimes it's best to just say nothing. You don't *have* to have an opinion on everything lol.


Honestly, you are better off buying it from the Kornago merchant than going to duties hoping to catch one. It's a bit grindy doing the boards, but they certainly won't require you to depend on RNG.It's so sad that they went with yet another random drop thing that works first time for some people and takes 20 tries for others.
I just spent over 2 hours running Cutter's Cry, went in PF and had 6 people with me in total that all got their Chimera and for me and one other person nothing after 15+ tries.
Can we move on from this format already? It's frustrating and especially annoying if you're trying to play with friends and then everyone has to waste literal hours cause the stuff just won't capture for one person.

For most of the beasts it seems there is an ideal location with the best tame rate, you can observe this in central shroud where there is two types of morbol next to each other and the elite-needs a quest item to weaken it mob has a worst tame rate than the regular mob. By my count from a pure solo perspective and ample testing there are only 4 pets you can't obtain solo and would have to be purchased. #43 #45 #49 #50. I'm not entirely unconvinced theres some cursed tech for #45.
I think overall beastmaster is a curated experience without the curator to guide.
I don't think its a coincidence that overworld tameables disappear right around you unlocking the first board which gives exp for completion. Clearly it was meant to be part of the leveling process butttt plans and contact with the enemy and such. It makes sense on paper but doesn't account for how people actually play. The class doesn't explain a lot of its fundamentals well, like summoning a pet to borrow them and then swapping to another out of combat which also resets your tempered release. Meaning you can have a ranged attack just take it from a crab and then pocket it till its your last summon.
I have I think two gripes with the actual day to day gameplay:
1: smash axe potency, i mean 160 seriously? the amount of times i hit an enemy down to nothing and smash won't finish is aggravating.
2: The skillchain system. Its basically a stripped down version of ff11 which is an interesting class mechanic its just missing some of the more subtle nuances of that system like 3-4 step skillchains. To be clear you can do that, with something like player red->petblue->pet blue->player yellow (or some variation of this built around your pets single element, you can swap pets thanks to the timer even) this triggers tier 2, tier 1, tier 2. but feels like you should be able to do a full tier 3 skillchain. with some tp skills it may be possible to do the Universality finisher on the 3rd degree (the ranked) version of the maps because they just have massively buffed hp values and actually last but i still think you probably want tp items/beast gear for that and then you have to ignore that its often better to close with your beast because they natively out tp you and thus hit harder. The finisher damage appears to be based entirely on the second hit so.... it might still be worse. I need to test and map that out some more.
Not a fan. Better then blu, but still not good. And the fact that the best rewards are top 300 only is a huge turn off to even complete it.


One other thing, I would really like for them to split up borrow and tempered release. As of now, only one or the other can be used on a beast at a time. However, most of the time, tempered release is used over borrow, although I did use soul crush once on a boss with an interruptible mechanic.
Overall, I don't find myself using borrow often, since most borrow skills have little effect or don't interact with bosses in Crucible.
Last edited by TeresaFortell; 09-13-2026 at 01:34 AM.



I am pretty sure most issues regarding TP generation and limited availability of beast abilities are being intentional to be smoothed at later levels - a very annoying way to go about giving new traits at higher levels but that's been FFXIV's MO for a while.
IDR the name but the ARR trial with the Chimera boss is capturable too, and it's way easier to re-run unsync'd with 1 lvl 100 friend than run that one dungeon since it's such a slog and the Zu has Fate in the Sea of Clouds that ppl can catch it too there since it's more than 1 will show up. Then you can run guildhests for some other mobs which is the first time in a decade that they're actually useful for anyone who is not a mentor already.It's so sad that they went with yet another random drop thing that works first time for some people and takes 20 tries for others.
I just spent over 2 hours running Cutter's Cry, went in PF and had 6 people with me in total that all got their Chimera and for me and one other person nothing after 15+ tries.
Can we move on from this format already? It's frustrating and especially annoying if you're trying to play with friends and then everyone has to waste literal hours cause the stuff just won't capture for one person.



I wonder if it would have helped if we'd be able to "take" Crucible equipment out with us as some kind of offhand weapon.
Say you get equipment there that hastens TP generation and equip it.
Could have made for some really fun combinations and would have made for a nice goal to grind.
BST still has much potential and I hope they don't ignore it like BLU. Both need bigger updates far more often.
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