Nooo can't be true lol sooooo many quick to criticize though. Maybe they should apply for the developing job...just sayin
Nooo can't be true lol sooooo many quick to criticize though. Maybe they should apply for the developing job...just sayin

Mirroring the quite a few people here. I was very excited for Beastmaster when it was announced at Dawntrail fanfest, and I'm also in the minority of people that enjoy Blue Mage for the flavor.
Right now, I'm disappointed with what the job is, maybe I'm a bit stupid but I feel I'm just using 1-2-3 constantly and every blue moon I use an instinct skill, but the enemy dies before I can combo. I can't get a feel of how I'm suppose to play the job other than maybe constantly swap between beasts to use tempered release/borrow but then I am stuck with 1m30s cooldown on horns for the next pull..
Beasts are cute, but the mitigation and health regen they offer compared to BLU counterpart spells is insanely weak.
I don't like roguelike games so crucible is not something for me, and finding parties for LotA whenever I reach 50 will probably not happen.
Maybe I fooled myself, but when I saw the original screenshots for Beastmaster and the dungeon with 3 beasts, I really believed it was the solo job that would allow us to run ARR dungeons with just our beasts alone... but the beasts are nowhere strong enough for you to do that in synced dungeons solo... Such a shame.
Personal conclusion: I'll do what I can with it, maybe try the crucible once so I can say I did, collect as many beasties as I can and level to 50 and then permanently return to waiting for Blue Mage content.
I am enjoying it and even the Crucible, but my biggest frustration is that it BST feels very neutered compared to BLU, BLU was a Job that I felt very quick how much it has that "can do everything" feeling, but the fact BST has negative sustain and doesn't feel designed to solo, where as one of my earliest experiences with BLU was to solo Snowcloak sync'd because I could.
It feels too balanced around Crucible rather than Crucible being designed around it, so it isn't allowed to have big sustain because HP management is one of the biggest things around the Crucible.

The presentation at fanfest really didn't look good somehow, and explanations muddied things further. But it's actually pretty fine and idk why people are melting at monsters being in city hubs. Perhaps learn to enjoy freedom before they take it from you and say it was your choice not to have any? (life lesson)
One thing though, the UI in crucible. I have to pull out a pet and summon it, then look it up in the bestiary to remind myself what it's borrow skill is/does. Also you cannot check your beasts info whilst in the crucible shop. All information should be available at all times. It's also not immediately obvious which of the two beast challenges is on which side of the board, you have to open the other menu and see 'I want to battle the lightning-weak monster and not the other one, it's listed in slot 1/2, the chest in the step after is listed in slot 1/2, so it must be the path on that side'. Just a backwards way of doing things as you can't preview, and you're locked once you step in a circle. This will get easier with time but it's kinda weird. I'll survive.

That is exactly what I was thinking about BST, it feels like they had an idea for CotU and then belatedly designed BST around it.
Dungeon easy, me no like. Me want YoshiP to challenging content that isn't savage. Me want content that isn't over quickly and can keep doing.
Omg, this is too hard. I need to use brain. I can't just wall to wall to the end? It's taking me longer than 1 day to clear? Rewards take a month to acquire?
Me mad. Me sad. Me blame raider. Only raider can do mechanic. Only raider use thinkybox.
A casual like me don't have time to clear 1 floor and use checkpoint, I only have 5 minutes per day to play. Please reduce boss health to 100hp.
Are you ready to devolve to the next level with devolved mode?
I mostly just wish we could level our pets outside the crucible since the endless repetition is mindnumbing.
Enemies going from literal health sponges taking chip damage and chunking us, to finally feeling passable once you have completely outleveled the stage. All so you can facetank everything since your pets being at full health gives a better score for more rewards.
It would also help with the fantasy since you spend time with them out, instead of a box to tick for the i135 achievement weapons since you can't craft any.
The mechanics themselves are fine. The first time is meant to be trial and error, after a while you just skip all but the first 1 or 2.
I'm no expert on mechanics, potency, what should or shouldn't be.
But honestly, Beast Master just feels boring. Combat feels slow, its just 1-2-3 over and over to build resource to use the beasts one move, then wait again. Why am I taming/catching a ghost? That's not a beast to me.
I do not feel like I'm fighting WITH my beast.
At lest Blue Mage had some fun spells that felt strong, and some are. But this, Beast Master? It just feels lame.
2 years of waiting for an expansion feature only to be given something that feels so half baked.
Challenge the weak to make them strong.
Jobs being made to dance to strict content design even at the expense of making the jobs basic and boring? The developers truly are creatures of habit.


It takes too long to build up the gauges to execute beast combos, so you just go back to doing the melee rotation until the gauges fill up again.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





