Quote Originally Posted by Absurdity View Post
This is the big one. Limited jobs can't interact with a majority of core activities in the game, so they rely heavily on the developers to make content specifically for them.
They're basically an endless resource black hole, and a very inefficient one at that, because you're spending a significant amount of time on a single job instead of making content for all the other normal combat jobs.
And to top it off when the devs can't expend the resources to make content for the limited jobs they quickly end up collecting dust.
And at the same time, even these "special" jobs are, frankly, underbaked. If all main combat classes had unique gimmicks this special, they'd still not be very special at all. Which speaks more about how samey and unimaginative the current classes are, having sanded off ~everything to better balance. Now of course, a Blue Mage wouldn't work well in regular combat. I get that. But why shouldn't a Red Mage have a full Black Mage and White Mage kit, and simply have each spell be slightly weaker and also cost more mana or something? Why shouldn't a Scholar be a full pet controller, wholly at the mercy of their pet's AI but in return which much stronger raw output if things work out? Why not? "It'd not be balanced!!!". Yes. But it'd be cool! And if I want balance, I'll go onto a tightrope.