What overworld?
What overworld?




Because they are like military drills or competitions in especially-made arenas or especially-designated areas, whereas in the open world it would be less formal, more spontaneous, and the best reason I can think of in this game that fits the lore is that there are bandits and thieves which adventurers tackle.
We could have had it so people align as garleans in order to be an opposing player, but at a certain point in the story, even they are meant to be over and done with.
So we're all supposed to be WOL sworn to defend Eorzea from threats.
Why do you want us to start suddenly killing each other in open world pvp?
Last edited by Grimforth; 09-07-2026 at 07:42 AM.
Anyone read the original Feast blurb? It's shockingly descriptive with its detailing on maiming and the like. Sure it's metaphorical I guess, but dang. Actually, just gonna go ahead and post it actually:
"The table is set, and the wolves gather for the Feast! Will you gorge on the flesh of your foes, or find yourself served on a platter? Only the most savage of beasts are invited to this banquet─you'll need fangs of steel and an endless thirst for blood! Wait not for the tolling of the culling bell! Devour your rivals, take their hides for trophies, and build a hunter's throne from their bones!"
That doesn't sound very friendly, does it. Yeah okay it might just be overzealous pirate talk (or maybe Zenos was commissioned for it who knows), but still lol.
Honestly the reason we won't see it is because of how poorly a state the overworld is in (even PvE wise). That and likely "resource costs" for having that would likely take the form of a separate instance to make sure the PvE-only (the bulk of the playerbase) peeps don't freak out, and that's not worth it for the devs I'd imagine (nor is it fun for me, as I like to tag players out for easy prey).
I'd love for something like that to exist, but with the standard PvP toolkit -- no need to overcomplicate things -- but yeah... it won't happen. ED: some early concept art showing some war machines and such in FL also didn't happen (maybe that became RW in spirit?) but... kinda safe to say more open venues for PvP are off the table when Worqor, which you can vaguely play as an open world PvP sim for its size and abundance of natural cover, provided you have a spine, was taken very badly on average per forum feedback.
Last edited by ThreeBeastSmile; 09-07-2026 at 08:37 AM.
I would settle for just being able to do more competitive mini-games in the wild, but even Triple Triad has restrictions on where you can challenge people, and there's not much incentive to do it even when you're in the right place.



Just treat it as non canon, my god. We're already forced to be a goody two shoes in the msq, at least let us have fun outside of it.
There's supposedly only a single WoL anyway, not hordes of them. Let me introduce you to that new thing called "suspension of disbelief"
Re: the proposal, party members only is pointless. I'd rather have free-for-all pvp servers.
Without having specially made skills for PvP then this open world PvP will never work becase the PvE skills are simply way too unbalanced for PvP.Now hear me out, overworld PVP resitricted to party members only just for the fun of it. No pvp hotbars either, it could be useful for practicing rotations or savage raids like someone pretending to be the boss etc. If you die just instant revive or regular revive we got phoenix downs!
If anything if I'm married to a player at least let me PVP them in the overworld for funsies!!!
And both healers and tanks would dominate entire open world PvP due to healers healing is extremely strong and tanks have insane amount of self-sustain and damage mitigation.
While I'm interested in the idea of open-world PvP, unfortunately, I very much doubt it would ever come into being and I can understand why.
On the plus side, it would give players a new way to casually PvP without having to travel to the Wolves Den or queue for duties with random players, something which may feel daunting for new players. It could also be one small step to introducing new players to PvP. Even if not taking part directly themselves, new players will be more likely to come across other players PvPing to observe, potentially giving them a little more confidence to try it themselves. Currently, all PvP is restricted to being either within a duty of randoms or at the WDP, a map that is often pretty dead outside of community-led PvP events because the sole intention of going there is for some PvP-related purpose - you can't have a quick battle with friends on the fly because 'why not?', you have to actively travel there and, if solo, wait forever for another player to turn up. Some kind of open-world PvP system, even if just additional battle areas within cities, could make casual PvP more convenient and be a relaxed introduction to the mode for new players who may be less sure about trying it.
That said, it comes with issues. First, given the PvE skills aren't designed for PvP, I don't feel that using those would work out in a remotely balanced way. The hotbars would need to be switched to PvP ones when PvP is engaged, which may be a lot easier said than done. Next are issues around harassment etc.. We are rather fortunate that the FFXIV community is generally a very nice one in comparison to other MMOs, but there would still be a minority who would seek to use it to bully players unless steps are taken to prevent it (PvP only being available between party members or only upon accepted invite within designated, easy-to-reach zones within busy areas etc.).
If they got it right, I think it could be a very good update. But there's a lot that could go wrong and it could cause numerous issues if it wasn't thought through.
Last edited by Scintilla; 09-07-2026 at 04:42 PM.
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