Page 22 of 22 FirstFirst ... 12 20 21 22
Results 211 to 220 of 220
  1. #211
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    201
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Very interesting report from Dank in another section of this forum:

    https://forum.square-enix.com/ffxiv/...ted-improperly.

    I must admit I always thought that damage reduction and damage dealt % are multiplicative... But it appears they are additive for job modifiers.
    I think this is relevant to the discussion of why high damage reduction modifier feels oppressive.
    (1)
    I play FF14 for PVP

  2. #212
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    6,020
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    Classic CBU3
    (0)
    Secretly had a crush on Mao

  3. #213
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    525
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 92
    Quote Originally Posted by TofuLove View Post
    Very interesting report from Dank in another section of this forum:

    https://forum.square-enix.com/ffxiv/...ted-improperly.

    I must admit I always thought that damage reduction and damage dealt % are multiplicative... But it appears they are additive for job modifiers.
    I think this is relevant to the discussion of why high damage reduction modifier feels oppressive.
    It doesn't matter that it's additive instead of multiplicative.

    Changing it to multiplicative would just mean they'll adjust the numbers to get the same results as where we are now.
    (0)

  4. #214
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    902
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    The VPR thing is a compounding effect. Massive aoes mean you rack up dmg/kills and bh fast, the melee multipliers help scales massively on top. More than anything the cd reset is broken in fl where you consequently chain kills and build lb faster, so you can just snowball. Even more so with bravery and pocket support..

    It's clearly tuned for CC but somehow they let it slip in FL.

    I think I see who the screenshot is. But remove bravery, the pocket healers and what not and suddenly they very much fall in line quick.
    (0)

  5. #215
    Player
    Zakuyia's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    722
    Character
    Zakuyia Shizyuie
    World
    Zalera
    Main Class
    Dancer Lv 100
    the only way i could counter a viper is mch - team. Use the machinist if they have chains chain them down drop the turret on them then use bravery and go to town on them also recommend a healer to debuff their healing.
    (0)


    You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.

  6. #216
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    6,020
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    If you want to counter a VPR easily, use the jobs that hard counter it: RPR, MNK or better, DNC. But ofc you need a team that's not completely asleep.
    Still, remove them out of their scales in the middle of your team and deny their backlash and they're dead in the water. It's no different than in CC with those jobs in particular, difference being that VPR is countered by literally everything in CC.
    (1)
    Secretly had a crush on Mao

  7. #217
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    201
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by TofuLove View Post
    And that's all i am after. 5/10% nerfs. Any more than that would be weird.
    Glad we agree.

    p.s. nerf bravery
    I feel seen.

    No bravery nerf though...
    (0)

  8. #218
    Player
    Hazelx3's Avatar
    Join Date
    Dec 2025
    Posts
    194
    Character
    Medusa Gorgon
    World
    Alpha
    Main Class
    Viper Lv 100
    RPR, MNK, or DNC should have a normal skill that can counter VPR, so they wouldn't have to waste their LB for it
    (0)

  9. #219
    Player
    Scintilla's Avatar
    Join Date
    Jun 2019
    Posts
    324
    Character
    Taeryn Bishop
    World
    Alpha
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Hazelx3 View Post
    RPR, MNK, or DNC should have a normal skill that can counter VPR, so they wouldn't have to waste their LB for it
    'Waste their LB'? If VPR is such a key and dominating player as you suggest, it's hardly a waste? Not that those LBs are the only counter, of course, but they're the most straightforward and fool-proof ones.

    Quote Originally Posted by TofuLove View Post
    No bravery nerf though...
    Unfortunate that it can still be used to buff others, but no matter. Continue as we have been
    (0)
    Last edited by Scintilla; 07-29-2026 at 12:40 AM.

  10. #220
    Player
    Hazelx3's Avatar
    Join Date
    Dec 2025
    Posts
    194
    Character
    Medusa Gorgon
    World
    Alpha
    Main Class
    Viper Lv 100
    Quote Originally Posted by Scintilla View Post
    'Waste their LB'? If VPR is such a key and dominating player as you suggest, it's hardly a waste? Not that those LBs are the only counter, of course, but they're the most straightforward and fool-proof ones.



    Unfortunate that it can still be used to buff others, but no matter. Continue as we have been
    I meant, they could keep their LB but giving them another skill that can counter VPR with ease, so they won't have to use their LB for it.
    One example if a match starts, VPR goes into scales and a Monk has a skill that can instantly counter the scales without waiting for his LB
    (0)

Page 22 of 22 FirstFirst ... 12 20 21 22

Tags for this Thread