I cant believe you took me serious...Nobody said you needed all of them. You can only use one at a time, and one axe for example is going to be better than another. Why not just keep the best of each? By my math that's 7 slots total for weapons, 14 if you want class specific and job specific weapons.
RIP /sarcasm, humour, excitement.
AF weaps will prolly be in 1.22a like they said however be warned SE. If AF weapons are related to hamlet defense I will go out and drop kick a kitten into an orphan's face -.-
The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books
Not seeing anything about Artifact Weapons in the patch notes...
Guess I killed 80 babies getting my 7/7 Garuda Weapons... Oh well ^^
Also, nothing on Weapons or the Imperial Stronghold in the 1.22a patch notes, just a lot of ridiculous recipes for some not-so-great gear (jobs can't use any of it, only classes), strange seals that grant the user protection from the primals, and Hamlet defense in the other 2 cities.
Last edited by Pofo; 05-10-2012 at 06:52 AM.
The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books
/comfort *a little Lalafell pats you on your /disappointed head*
And yet my entire post is accurate.
You realize with golden week that they only worked on this patch for mayyyyyybe a few days on 1.22a which seems to be mostly bug fixes with Hamlets 2/3 and the items associated with them (like Coke is bought at Hrystmill, the items for the other 2 sets are bought at these 2 hamlets).
It was way to unrealistic to think alllllllll this stuff was going to be in 1.22a given the amount of time they had to work on it.
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